08-08-2013 06:27 AM
09-13-2013 07:19 AM
"wundram" wrote:
I tried the riftcoaster demo, and while it looked good, the pitch of the viewpoint didn't change as the coaster car pitch up and down. When the car went upside down on the tracks, I could see it above me, rather than seeing the world upside down. This really kept me from feeling any kind of vertigo. Is there a setting to fix this?
09-13-2013 07:36 AM
"sneakypoo" wrote:
Wait.. you go upside down in the RiftCoaster? In my version it's all right side up.
09-13-2013 07:50 AM
"wundram" wrote:"sneakypoo" wrote:
Wait.. you go upside down in the RiftCoaster? In my version it's all right side up.
Maybe not all the way upside down, but it definitely rolls past 90 degrees at one point.
09-13-2013 09:12 AM
09-13-2013 12:33 PM
09-13-2013 09:24 PM
09-14-2013 06:10 AM
"JoshNYC" wrote:
I find it so weird that the queasiness lingers. When I was working on my pilot's license I might feel some queasiness during training and shortly after (sometimes it'd actually be worse after) but it never lasted so long. What's the best way to get over this? I feel like maybe if I'd taken it slower I'd have no problems but that now somehow I've trained my brain to equate the Rift with feeling sick and it's spoiled forever...
09-14-2013 06:44 AM
09-14-2013 09:07 AM
09-15-2013 11:49 AM
"CoIin" wrote:
My one arrived last night. I didn't have my Thunderbolt to HDMI adapter with me, so I tried it with my Xbox (Halo Anniversary Edition, stereoscopic) and with ESPN 3D. Unfortunately, neither of those do side by side stereo. Halo seemed not to do stereoscopic at all, and ESPN were top and bottom halves. I'll try again with movies, those are usually side by side.
At work this morning we had our weekly Google Hangout with teams in other countries. At these meeting somebody usually presents something on technology or software, and so today I showed the Rift. Here's a picture from a tweet:
https://pbs.twimg.com/media/BT-HWO6IIAEDu0p.jpg:large