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Foveated Rendering — SMI And NVIDIA Partner Up To Mitigate The Hefty GPU Requirements Of VR Headsets

Quektis
Honored Guest
1 REPLY 1

JaimieVandenber
Heroic Explorer
Yeah, there's a lot of this coming down the pipe, excellent news for everyone. What I'm really hoping is that it'll allow CV2 to be *much* higher resolution and thereby banish the visible-pixel/screen door effects... but I'm also pleased it'll allow people with lower-end gfx chips to get into VR, making for a much bigger potential audience.