05-02-2017 05:46 PM
05-02-2017 07:16 PM
gamefan101 said:
Hey oculus! Foveation could even be built in to the driver (via a toggle on/off similar to ASW) so the game doesn't need any re-coding whatsoever.
05-02-2017 08:49 PM
05-03-2017 12:23 AM
kojack said:
gamefan101 said:
Hey oculus! Foveation could even be built in to the driver (via a toggle on/off similar to ASW) so the game doesn't need any re-coding whatsoever.
Unfortunately it's not that simple.
Foveated rendering needs to be performed in the game engine during the rendering pipeline. By the time the rift driver gets involved, the entire frame has already been rendered and it's too late for foveation.
05-03-2017 04:45 AM
gamefan101 said:
kojack said:
gamefan101 said:
Hey oculus! Foveation could even be built in to the driver (via a toggle on/off similar to ASW) so the game doesn't need any re-coding whatsoever.
Unfortunately it's not that simple.
Foveated rendering needs to be performed in the game engine during the rendering pipeline. By the time the rift driver gets involved, the entire frame has already been rendered and it's too late for foveation.
Oh well, perhaps we can get Unreal and CryEngine etc to build it into their engines.
05-03-2017 04:51 AM
05-03-2017 07:12 AM
05-03-2017 01:22 PM
05-04-2017 02:41 AM
05-04-2017 05:31 AM