01-08-2016 04:36 PM
01-10-2016 03:52 PM
"Jeniczech" wrote:
Guys, without any hard feeling to dev team, price will doom this best shoot at VR. It is not about if you will to pay 600 dollars or not, it is about how many of us is crazy enough to spend this amount of money. What do you think will developers of games say, if there is 10 000 000 crazy customers with Rift. Is it really worth a effort to customize their code for 10 000 000 of chosen ones? Guys - Oculus get together with Facebook if I am not wrong - it you ever meant this seriously, you must knew that price around 300 dollars is maximum - and either donate this for 1-2 years for a sake of your future - like Sony and MS did with PS3 and X360 - or even in case of sacrifing quallity. I really like the way product looks, yet there was no chance to even try it in Prague. Even without try I was willing to pay 300. 600 I would pay only in case, that there is some simple version of this product, which would cost 200 dollars. In that case I know, that this product have future regarding to developers and finally, price for Europe and Rest of the world??
There are two paths from now on - someone is happy, that he is only one around to have Oculus, to have it in his collection of unsuccsessful toys. Me personally - more people have this, bigger chance it will be around in two years - and that is what we all want right???? Or not????
01-10-2016 04:21 PM
01-10-2016 07:31 PM
01-10-2016 10:58 PM
01-10-2016 11:52 PM
01-11-2016 12:36 AM
"nosys70" wrote:
copy paste that for VR....
01-11-2016 01:36 AM
"davidbollman" wrote:
Be the Hero's of the Kickstarter revolution you started, make the VR dream truly come true!
David B.
"Twitchmonkey" wrote:
PC VR is saved you guys, OSVR did it:
https://www.youtube.com/watch?v=XbiIy4_6lMM
Seriously though, except for the fact that it's not low persistence and might be a problem for those prone to VR sickness, this seems like a solid Gear VR for the PC. It's upgradeable and open source, it has positional tracking, and they're at least looking to support Lighthouse and Steam VR, all for $299 and because it's 60 Hz, it can run on PCs that you can barely call gaming rigs. Aside from the potential VR sickness problems. there is also a lack of software available currently, but if they can support Steam VR, I think there is some real potential for OSVR to appeal to PC gamers that want to try VR but aren't sure if it's worth upgrading to a top of the line PC for it yet. Ideally once OSVR can get more hardware developers, you will have the option to upgrade to better components to have a more polished experience, but I think this is a promising start.
inb4 not 90 Hz low persistence, pure trash
01-13-2016 11:13 PM
01-15-2016 04:11 AM