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ThreeDeeVision said:
@LZoltowski apparently a forum user has had a little luck with SLI, although you are correct, it most often causes more issues than it solves. I had a few SLI setups in the past and even a 3D Vision Surround setup for a while and all that extra hardware ended up not being worth it in the long run (for me at least). It was awesome for benchmarks and the few games that supported it, but it was always a big let down when I would try a game that had issues with SLI or triple-screen resolutions. I would spend a lot of time figuring out work-arounds that still didn't work right.
Here is the post if you haven't seen it: https://forums.oculus.com/community/discussion/35577/sli-is-working-on-release