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Good HMD comparison review

zork2001
Heroic Explorer

42 REPLIES 42

Jokergod2000
Heroic Explorer
Most comparison reviews seem to be leaning towards the vive. I'm starting to wonder if I picked the right system. I agree Oculus sucks at marketing. No one has one, no one should talk about it (until now), and what a lot of people are saying is not great. I'm hoping the lighter hmi and slightly better optics will keep me happy until touch is released. Without touch oculus is at a huge disadvantage but touch seems WAY better than the HTC sticks. The problem is it won't be long before a lot of really cool aftermarket controller hardware is released and it seems like the hardware will be easier to make for vive. Still don't want to wall mount and power lighthouse though... But I have the space if needed...

nightauditor198
Adventurer
I don´t really know what reviews you are reading, but most reviews I have reading say that the rift beats the vive in comfort and display quality, while the vive´s advantadge seems to be the lighthouse room tracking.

Although I am not sure how the room tracking is an advantadge as the rift can do the same thing. Perfect tracking is perfect tracking, and from what I hear there is absolutely no perceivable latency in either of those headsets.

I agree a bit about the NDA, it would be nice to see some vive like reviews popping up, but maybe we would see that differently if we had te same information that oculus has.

I would have ordered the vive when they had started the sales last November as planned. Now I am happy that it got delayed. All things considered, the oculus beats (according to most reviews) the vive in the most important aspect: Image quality.

Christiaan
Protege
Vive fanboy trying to sound balanced.

The sources I know personally that I can trust, say that the Rift optical design makes for a pretty obviously superior visual experience compared to Vive, to the extent that you could easily tell which HMD you are looking through based on the optical quality alone, yet the reviewer brushes over that point.... but points out the use of "velcro" (wonderful, light stuff btw) in the Rift design, which is by all accounts, impressive,

GoldenRetroGames
Heroic Explorer
The Rift and Vive are identical as far as their HMDs are concerned. The difference comes in how users interact in the VR space. I think people underestimate how important VR controllers are.

Anyone who can honestly argue that Vive doesn't provide a better overall experience at launch is fooling themselves. It's a real shame that Oculus Touch isn't ready yet. Once the Touch is released, the platforms are going to be fairly similar. They will only differ in the available content library and the fact the Vive has better support for standing VR.

I'm personally getting the Rift, Vive and PSVR. I plan to enjoy the hell out of each of them.

"nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing.


The Rift does not do room tracking.

Christiaan
Protege
I'm soooo looking forward to thousands of these units being in the wild, with many consumers and reviewers having both HMDs.

Knowing the basic design choices of both companies, Rift has truly made the greater investment in quality optically, ergomonically, electronically.

All this biased talk will end and the Rift and Vive will be fairly scrutinized. The reviewers that pushed some adgenda with be noted and will look pretty silly.

Christiaan
Protege
"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned.


No.

GoldenRetroGames
Heroic Explorer
"Christiaan" wrote:
"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned.


No.


I've tried them both and couldn't tell the difference between them, other than their fit.

edmg
Trustee
"nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing. Perfect tracking is perfect tracking, and from what I hear there is absolutely no perceivable latency in either of those headsets.


The Vive can track at greater distances, and it has less occlusion issues when using motion controllers, when compared to a Rift with both cameras on one side of the room. If Oculus do support cameras in opposing corners, the Rift should be just about as good for controller occlusion, but still probably won't support tracking over as large an area.

That said, most of us don't have a large area to move in, so it's probably a moot point for 99% of users.

Mr_Creepy
Rising Star
"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned. The difference comes in how users interact in the VR space. I think people underestimate how important VR controllers are.

Anyone who can honestly argue that Vive doesn't provide a better overall experience at launch is fooling themselves. It's a real shame that Oculus Touch isn't ready yet. Once the Touch is released, the platforms are going to be fairly similar. They will only differ in the available content library and the fact the Vive has better support for standing VR.

I'm personally getting the Rift, Vive and PSVR. I plan to enjoy the hell out of each of them.

"nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing.


The Rift does not do room tracking.


Rift can do "room scale" the only real difference is how much space is can accurately track, and number of tracked devices, but how many will be playing multiplayer with others in the same room in VR.