03-17-2016 11:38 PM
03-18-2016 07:49 AM
03-18-2016 08:02 AM
03-18-2016 10:33 AM
03-18-2016 10:42 AM
"nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing.
03-18-2016 10:49 AM
03-18-2016 10:52 AM
"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned.
03-18-2016 10:54 AM
"Christiaan" wrote:"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned.
No.
03-18-2016 10:59 AM
"nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing. Perfect tracking is perfect tracking, and from what I hear there is absolutely no perceivable latency in either of those headsets.
03-18-2016 11:01 AM
"goldenegg" wrote:
The Rift and Vive are identical as far as their HMDs are concerned. The difference comes in how users interact in the VR space. I think people underestimate how important VR controllers are.
Anyone who can honestly argue that Vive doesn't provide a better overall experience at launch is fooling themselves. It's a real shame that Oculus Touch isn't ready yet. Once the Touch is released, the platforms are going to be fairly similar. They will only differ in the available content library and the fact the Vive has better support for standing VR.
I'm personally getting the Rift, Vive and PSVR. I plan to enjoy the hell out of each of them."nightauditor1981" wrote:
Although I am not sure how the room tracking is an advantadge as the rift can do the same thing.
The Rift does not do room tracking.