08-26-2015 04:48 PM
08-26-2015 05:10 PM
08-26-2015 05:31 PM
08-26-2015 05:32 PM
08-26-2015 06:03 PM
"cybereality" wrote:
If you want to ensure your machine can handle the consumer version, then you absolutely should go by the recommended spec that was released. Though slightly less powered hardware may technically function, you run the risk of getting slower performance or an uncomfortable experience.
08-26-2015 06:23 PM
"cybereality" wrote:
If you want to ensure your machine can handle the consumer version, then you absolutely should go by the recommended spec that was released. Though slightly less powered hardware may technically function, you run the risk of getting slower performance or an uncomfortable experience.
08-26-2015 06:56 PM
08-27-2015 01:49 AM
08-27-2015 02:09 AM
"konstantin_lozev" wrote:
I am sorry to bump into this, but all the discussion around minimum specs for the Rift or the Vive seems a bit pointless to me. If you are able to produce a compelling VR experience for GearVR, you can produce even more compelling experience on a PC, even with an i3 and Radeon 7850 for example. Or, even better - look at the Morpheus demos. If a dev team decides to go simplistic on the graphics, but still provide compelling gameplay, they can reach the stereoscopic 90 hz target and provide that to an even larger set of customers. Puzzle games, for one, don't need to be that heavy on the graphics, look at Portal for example. Look also at the latest "hit" Super Hot - simplistic graphics, but compelling gameplay (not saying that bullet time will necessarily be great in VR, but who knows). Also, if you render only a room for room-scale experiences, i.e. the whole puzzle level is a room, the scene becomes much less complicated. I would have rather seen a tiered system of specs for the Rift, including at least "casual" specs and "standard" specs. Then the devs can focus on two minimum specs in the development process, or even release "casual" and "standard" versions of their game.
BTW, I tried out the Rift puzzle game demo at Gamescom. The graphics looked almost GearVR level, but the humour and gameplay was intriguing, so I would be surprised if that game would require an i5 and GTX 970.
Or am I missing something?
08-27-2015 02:27 AM