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HTC teams up with Valve to make HTC Vive

TomGot
Honored Guest
Its a new VR-Gear that HTC and Valve is making and the development kit should be out this spring.
They promise that the consumer product will be out before the end of this year.



1200 x 1080 per eye
90 hz refresh rate
110 degrees FOV
3 ms pixel persistence
360 inside-out audio tracking
Wireless hand-tracking hardware
Headphone jacks on either ear side
Laser positioning for head position accuracy down to 1/10 degree accuracy
VR base stations for 15 x 15 feet tracking for VR world movement
Controller for each hand, allowing for interactivity within the virtual world.
Source FR3D/http://gamesided.com/2015/03/01/vive-virtual-reality-htc-valve-coming-year/


"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

"A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world! "

"The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service. "
http://www.htcvr.com/
279 REPLIES 279

RorschachPhoeni
Trustee
There it is... the Valve DK1.
Excuse my bad english. I speak to you through the google translator. 😛

TomGot
Honored Guest
"RorschachPhoenix" wrote:
There it is... the Valve DK1.

Yea, definetly looks like it.
Its gonna be interesting to see what Valve says at GDC.

EarlGrey
Expert Protege
Looks like they're positioning themselves as a direct competitor to Oculus.

Wow, they've also set a deadline for the consumer version, holidays 2015. There we have it, the official date for consumer VR.

And pretty cool, the video ad is awesome. Not seen anything similar from Oculus about the promise of VR.

rupy
Honored Guest
YES! Good one Gabe!
"It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.

TomGot
Honored Guest
"Steam VR base stations" i wonder if thats something new Valve will reveal at GDC?

proyb64
Honored Guest
"EarlGrey" wrote:
Looks like they're positioning themselves as a direct competitor to Oculus.

Wow, they've also set a deadline for the consumer version, holidays 2015. There we have it, the official date for consumer VR.


and it's probably 599USD due to lucrative opportunity and lots of freedom with sensors, Vrvana still cheaper at 450USD.

rupy
Honored Guest
Now the steam box starts to make sense as does the steam controller!

Linux VR!
"It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.

Anonymous
Not applicable
My biggest fear is that everyone will be remarkably stupid about implementation and drivers. I've been wondering for a while why Valve hasn't fixed the issues with their VR games, or added VR to more of their titles, and it seems that it may be because they aren't backing Oculus anymore. If Valve doesn't support CV1 or any Oculus device, I am going to be extremely disappointed.

nightbane30
Honored Guest
Do we know what the FOV is?
Ordered: December 26, 2014 Ready: December 29, 2014 Processed:December 29, 2014 SHIPPED:December 31, 2014 ARRIVED: January 6, 2015