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HTC teams up with Valve to make HTC Vive

TomGot
Honored Guest
Its a new VR-Gear that HTC and Valve is making and the development kit should be out this spring.
They promise that the consumer product will be out before the end of this year.



1200 x 1080 per eye
90 hz refresh rate
110 degrees FOV
3 ms pixel persistence
360 inside-out audio tracking
Wireless hand-tracking hardware
Headphone jacks on either ear side
Laser positioning for head position accuracy down to 1/10 degree accuracy
VR base stations for 15 x 15 feet tracking for VR world movement
Controller for each hand, allowing for interactivity within the virtual world.
Source FR3D/http://gamesided.com/2015/03/01/vive-virtual-reality-htc-valve-coming-year/


"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

"A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world! "

"The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service. "
http://www.htcvr.com/
279 REPLIES 279

RorschachPhoeni
Trustee
"FR3D" wrote:
If Valve releases HL3 etc. on christmas too and supports LCD screens and Vive only -

Or Valve sells a VR bundle - Vive + HL3 + Steam controller etc ...

Valve will make the show instead of Oculus.

best regards FR3D


That may be right. But I hope all creators of VR HMDs are seeing the need of content. VR content has to be shared for many VR HMDs. Otherwise VR ... will fail™.
Excuse my bad english. I speak to you through the google translator. 😛

mozzie
Explorer
I find this all quite funny... ("The Oculus better watch out now that Valve has joined the VR Hardware party")

Valve has how many people working on VR? The top Valve folk that were doing all the R&D tech that is in the HTC vive are now working at Oculus.

That HTC Vive is the best thing that Valve/HTC can throw at us, it's the only card they have. Probably the best thing they can throw together to make a good headline.

On the other hand, Oculus has over 150 people working for them, granted we don't know how many of them are working in HR/Admin/Web developers, etc. However, we can assume, that the majority of the 150 are sound/visual/optics engineers working purely on bringing the best VR to the masses. Plus the fact that Oculus have bought carbon to help out in the industrial design ergonomics of the CV1, which if you ask me Crescent bay looks smaller, lighter and better implemented than the Vive. They have have stated countless times at CES that Crescent Bay was 4-6 month old tech and internally they had made great strides in nearly all areas.

I don't believe for one second that HTC/Valve has the upper hand whatsoever if you were to take what Oculus has cooking under the wraps.

Wilkin
Honored Guest
@mozzie

Honestly i do not care anymore what oculus has under the wraps or works on secretly - as it might never see the light of day. Valve and HTC claim to have their solutions on the shelves this year and with the steam store behind it, it sounds ver very tempting. Right now oculus has a developer kit, plenty of rollercoaster and jump scare demos and "nothing to announce at this point". Valves solution is very tempting for gamers - oculus might end up betting on gear vr and an appstore for casual gamers and some nice sightseeing videos.
What is interesting is that google is onboard with valve and htc...exciting next months i bet, can't wait for more news.

Anonymous
Not applicable
Actually this is good news.

It's great news in fact, it means that the VR market space is coming to a head (pun intended) :lol:

If the VR market was a game of Poker, HTC-Valve have just called.... Time to show your hand Oculus!

Mind you I've just seen this... entitled "Job Simulator" and was supposed to be a launch title on the ValveVR

Developer Owlchemy Labs has announced that its Job Simulator will be one of the first projects designed for Valve's SteamVR and other virtual reality devices.





HAHAHahahahaAHAHAHAHahahaha :lol: :lol: :lol: :lol: :lol: :lol:

I'm not sure Oculus have much to worry about!

davidjc
Honored Guest
We have not seen where those 150 people are doing anything any one else cannot do. That is the point, there is no software line that oculus has to officially support it's platform, the SDK is not much better than it was last year, all we have seen is the CB prototype and Oculus still lacks confidence to come out and announce a release date.

I imagine they will be forced to react to Valve now. It''s sad its like Oculus was playing defensive and worrying about competition laying down a better speced machine after Oculus announced so they held back. Maybe now Oculus will announce with a superior spec machine. But it looks like Vavle is going for 120 fov with a 2k screen and a nice positional tracking solution.

I think that Oculus might have several options as far as a CV1 release goes,, and they will go with a better specced CV1 if they need to. I think we have to hear something tomorrow or this week.

Pokey
Honored Guest
I hope they go with a rigid structure ala Crescent Bay for the Consumer version. Comfort / fit was my biggest problem with DK2, and valve can learn from all the field testing Oculus has done.

Peteo
Expert Protege
"Tim74UK" wrote:
Actually this is good news.

It's great news in fact, it means that the VR market space is coming to a head (pun intended) :lol:

If the VR market was a game of Poker, HTC-Valve have just called.... Time to show your hand Oculus!

Mind you I've just seen this... entitled "Job Simulator" and was supposed to be a launch title on the ValveVR

Developer Owlchemy Labs has announced that its Job Simulator will be one of the first projects designed for Valve's SteamVR and other virtual reality devices.




HAHAHahahahaAHAHAHAHahahaha :lol: :lol: :lol: :lol: :lol: :lol:

I'm not sure Oculus have much to worry about!



they wont be laughing when HL3 launches with VR support exclusively for the HTC Revive

ThreeDeeVision
Superstar
It has two 1200x1080 screens:
http://en.wikipedia.org/wiki/HTC_Vive
http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset

I am betting you need a dual GPU setup to run the Vive.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

Anonymous
Not applicable
"Peteo" wrote:
"Tim74UK" wrote:
Actually this is good news.

It's great news in fact, it means that the VR market space is coming to a head (pun intended) :lol:

If the VR market was a game of Poker, HTC-Valve have just called.... Time to show your hand Oculus!

Mind you I've just seen this... entitled "Job Simulator" and was supposed to be a launch title on the ValveVR

Developer Owlchemy Labs has announced that its Job Simulator will be one of the first projects designed for Valve's SteamVR and other virtual reality devices.




HAHAHahahahaAHAHAHAHahahaha :lol: :lol: :lol: :lol: :lol: :lol:

I'm not sure Oculus have much to worry about!



they wont be laughing when HL3 launches with VR support exclusively for the HTC Revive


For all those that have not tried the Rift.... First person shooters are not the best application of VR. It causes motion sickness and due to the movement in game vs. your actual movement it causes a break in presence.

This is why VR is a seated experience.....


EisernSchild
Explorer
"Tim74UK" wrote:
For all those that have not tried the Rift.... First person shooters are not the best application of VR. It causes motion sickness and due to the movement in game vs. your actual movement it causes a break in presence.


Absolutely right.... i have absolutely no liability to nausea but i could never play HL2 for more than 20 min.