03-01-2015 07:45 AM
03-01-2015 01:22 PM
03-01-2015 01:28 PM
03-01-2015 01:30 PM
"Peteo" wrote:
they wont be laughing when HL3 launches with VR support exclusively for the HTC Revive
"ThreeDeeVision" wrote:
It has two 1200x1080 screens:
http://en.wikipedia.org/wiki/HTC_Vive
http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
I am betting you need a dual GPU setup to run the Vive.
03-01-2015 01:30 PM
"Tim74UK" wrote:
Actually this is good news.
It's great news in fact, it means that the VR market space is coming to a head (pun intended) :lol:
If the VR market was a game of Poker, HTC-Valve have just called.... Time to show your hand Oculus!
Mind you I've just seen this... entitled "Job Simulator" and was supposed to be a launch title on the ValveVRDeveloper Owlchemy Labs has announced that its Job Simulator will be one of the first projects designed for Valve's SteamVR and other virtual reality devices.
HAHAHahahahaAHAHAHAHahahaha :lol: :lol: :lol: :lol: :lol: :lol:
I'm not sure Oculus have much to worry about!
03-01-2015 01:36 PM
03-01-2015 01:40 PM
"RonsonPL" wrote:
Another hint for "the only VR that matters for the business and marketing people, is mobile VR"
I guess PC VR gaming died before it was born. It'll be crippled by Smartphone VR the same way as PC games were crippled by 7-year old consoles recently.
Just a few days ago Oculus spent $1.000.000 dollars on prizes in a competition for Gear VR devs. This was a hint number 143, since Oculus said "we'll just help Samsung with their smartphone VR, we'll help them a little, and get back to our thing - PC VR".
It seems Carmack isn't even helping with PC SDK.
I see absolutely no chance for proper PC VR gaming in 2015-2016. Proper would mean designing with higher-end PCs in mind, something like a gtx770-970 price point (which would give twice as fast as gtx980 GPU a year from now thanx to HBM). HMD for $499 instead of $250 and a proper controller instead of "f...k it, let's rething our focus on games and switch to the "experiences" since we cannot create a controller suitable for mobiles and/or under $99 per unit, and there are sims (joystick/wheel) games so get lost, sucker!"
No wider FOV, no higher resolution, no custom non-smartphone display, no controller, the plague of de-saturation and blur effects in games etc.
Well... at least this one would have 90Hz, so maybe we'll get some games not crippled by "no, let's throw this out, because it will flicker too much at 60Hz LP mode".
I would like to have some hopes for the controller quality/possibilities of this Valve HMD, but I can't. Too many shattered hopes.
I saw a great future once, the one where PC led the way, pushed VR forward, and where people saying "Oh hell no! I won't buy a PC for 3x as much as a console costs" switch to "It requires quite expensive PC, but I WANT THIS VR SO MUCH! I'll buy!"
It's not going to happen :cry:
BTW. I was right about possible "more than 1920" by 1080 display. I'm still betting on a similar idea in CV1. After all, 2400x1080 is still "more than DK2", isn't it? 😐
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03-01-2015 01:46 PM
"davidjc" wrote:
also bloody wires every where, also the bloody SDK and that it never works reliably or always has quirks and performance issues. Like JUDDER! Which seems like it will never be solved.
03-01-2015 01:47 PM
03-01-2015 01:50 PM
03-01-2015 01:51 PM
"rupy" wrote:"Peteo" wrote:
I'm sure you won't, but there is potential for dual thread rendering. Wonder how they sync the OpenGL contexts though... Nvidia might shed some light... or maybe you are right = Nvidia dualcore in steambox with steamOS only!