cancel
Showing results for 
Search instead for 
Did you mean: 

HTC teams up with Valve to make HTC Vive

TomGot
Honored Guest
Its a new VR-Gear that HTC and Valve is making and the development kit should be out this spring.
They promise that the consumer product will be out before the end of this year.



1200 x 1080 per eye
90 hz refresh rate
110 degrees FOV
3 ms pixel persistence
360 inside-out audio tracking
Wireless hand-tracking hardware
Headphone jacks on either ear side
Laser positioning for head position accuracy down to 1/10 degree accuracy
VR base stations for 15 x 15 feet tracking for VR world movement
Controller for each hand, allowing for interactivity within the virtual world.
Source FR3D/http://gamesided.com/2015/03/01/vive-virtual-reality-htc-valve-coming-year/


"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

"A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world! "

"The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service. "
http://www.htcvr.com/
279 REPLIES 279

EarlGrey
Expert Protege
Valve is the first company to announce a "consumer VR" product. If that isn't a slap in your face, a wake up call, I don't know what is.

Oculus has waited too long. If they don't announce something decisive at GDC then a lot of people will start to wonder. In effect, Valve is forcing Oculus's hands, Oculus must now announce their D-Day.

RorschachPhoeni
Trustee
"jngdwe" wrote:
My biggest fear is that everyone will be remarkably stupid about implementation and drivers. I've been wondering for a while why Valve hasn't fixed the issues with their VR games, or added VR to more of their titles, and it seems that it may be because they aren't backing Oculus anymore. If Valve doesn't support CV1 or any Oculus device, I am going to be extremely disappointed.


Well... if Valve is a direct competitor to Oculus then we will see an extremely hard fight.
Excuse my bad english. I speak to you through the google translator. 😛

Anonymous
Not applicable
Oh here it comes. This topic is gonna turn into another "Oculus is DEAD/Oculus WAITED TOO LONG!" thread.

Anonymous
Not applicable
"RorschachPhoenix" wrote:
"jngdwe" wrote:
My biggest fear is that everyone will be remarkably stupid about implementation and drivers. I've been wondering for a while why Valve hasn't fixed the issues with their VR games, or added VR to more of their titles, and it seems that it may be because they aren't backing Oculus anymore. If Valve doesn't support CV1 or any Oculus device, I am going to be extremely disappointed.


Well... if Valve is a direct competitor to Oculus then we will see an extremely hard fight.


I don't want to see a fight that doesn't allow support for each others products. Lack of support and fragmentation is horrible for everyone.

RorschachPhoeni
Trustee
"jngdwe" wrote:
Oh here it comes. This topic is gonna turn into another "Oculus is DEAD/Oculus WAITED TOO LONG!" thread.


Yeah... maybe. But the fact is: Valve is a big competitor.

"jngdwe" wrote:
"RorschachPhoenix" wrote:
"jngdwe" wrote:
My biggest fear is that everyone will be remarkably stupid about implementation and drivers. I've been wondering for a while why Valve hasn't fixed the issues with their VR games, or added VR to more of their titles, and it seems that it may be because they aren't backing Oculus anymore. If Valve doesn't support CV1 or any Oculus device, I am going to be extremely disappointed.


Well... if Valve is a direct competitor to Oculus then we will see an extremely hard fight.


I don't want to see a fight that doesn't allow support for each others products. Lack of support and fragmentation is horrible for everyone.


I know. These are my fears too.
Excuse my bad english. I speak to you through the google translator. 😛

rupy
Honored Guest
Now atleast we know why Oculus is laying low, they have steep competition from their own mentors.

Basically Valve is saying this time VR is for real and we're going to make sure HL3 gets the hardware it deserves.

I'm so glad I stayed Oculus independent in my tools so I can support all HMD's without hazzle!

Finally we will be able to throw facebook induced OVR service out of the window!

I worked with J2ME games so I know a bit about fragmentation, and 5-10 HMD's is no problem if you stay as far away from the Proprietary software.
"It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.

morenosuba
Explorer
Oculus is taking way to long to bring their stuff to market. This was bound to happen, and the longer they wait the more competitors they will have. i'm quite surprised at how little progress (or at least information about progress) we have had since the FB take over.
i hope this puts a bit of a fire under the Oculus team. even if this Valve headset is a bit more expensive, if it's better than the OR it will do very well. the resolution sure sounds sweet. i wonder what the FOV is.

Anonymous
Not applicable
Someone should really do some investigating into whether or not Valve is going to offer multi-HMD support in their games.

rupy
Honored Guest
"jngdwe" wrote:
Someone should really do some investigating into whether or not Valve is going to offer multi-HMD support in their games.


They will, obviously!
"It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.

EarlGrey
Expert Protege
Valve has pretty much nailed down their future, which consists of:

- VR headsets
- Steam Machine box
- Half Life 3 as a launch title for it all