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HTC teams up with Valve to make HTC Vive

TomGot
Honored Guest
Its a new VR-Gear that HTC and Valve is making and the development kit should be out this spring.
They promise that the consumer product will be out before the end of this year.



1200 x 1080 per eye
90 hz refresh rate
110 degrees FOV
3 ms pixel persistence
360 inside-out audio tracking
Wireless hand-tracking hardware
Headphone jacks on either ear side
Laser positioning for head position accuracy down to 1/10 degree accuracy
VR base stations for 15 x 15 feet tracking for VR world movement
Controller for each hand, allowing for interactivity within the virtual world.
Source FR3D/http://gamesided.com/2015/03/01/vive-virtual-reality-htc-valve-coming-year/


"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

"A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world! "

"The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service. "
http://www.htcvr.com/
279 REPLIES 279

RorschachPhoeni
Trustee
"EarlGrey" wrote:
Valve has pretty much nailed down their future, which consists of:

- VR headsets
- Steam Machine box
- Half Life 3 as a launch title for it all


HL3 still NOT confirmed. 😄
Excuse my bad english. I speak to you through the google translator. 😛

proyb64
Honored Guest
"EarlGrey" wrote:
Valve is the first company to announce a "consumer VR" product. If that isn't a slap in your face, a wake up call, I don't know what is.

Oculus has waited too long. If they don't announce something decisive at GDC then a lot of people will start to wonder. In effect, Valve is forcing Oculus's hands, Oculus must now announce their D-Day.


Hey, don't get too up with such delays. Always always remember, the gaming graphics card ain't powerful enough and expensive for immersion experience. CV2 will get mainstream once HMD is affordable and shall bundle with new graphics card or desktop/laptop purchase. Through these, it's as easy as owning a new smartphones. Agree?

robvld
Explorer
This looks like a CV to me... Not a DK at all...
as if they are using the oculus hype to launch their product on?

rather curious why you would announce something as official but not releasing any specifications...
then again... they all use the same best screens and lenses available... not much to announce 🙂

snappahead
Expert Protege
Yeah, it does look more like a consumer product t me too. The schedule makes me wonder too since the consumer release is so soon after the dk comes out..how much can they really change in that time.
i7 3820 16 gigs of Ram GTX 780ti

Anonymous
Not applicable
Is it 90hz low persistence. I think it is they just do not mention it anywhere. Looking good for VR anyway.

proyb64
Honored Guest
"nightbane30" wrote:
Do we know what the FOV is?


For Valve, it's gonna be wider than DK2, my guess is FOV120 or 130 since they have fantastic sensors, it's possibility they aims to outdo CV1. What more, HBO...

http://www.engadget.com/2014/03/10/hbo- ... es-oculus/

rupy
Honored Guest
"JaMiR" wrote:
Is it 90hz low persistence. I think it is they just do not mention it anywhere. Looking good for VR anyway.


Valve showed Oculus low persistence. They will obviously have that.

Valve has the longest and deepest experience with this stuff, but I'm now more curious what Oculus can release tomorrow that would bring balance to this "fight"!?
"It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.

whitedragon101
Explorer
The big deal here is standing and walking around! Wooop!

If both headsets are identical in terms of visual fidelity and tracking then standing up and walking around is a huge trump card. Won't everyone choose the HMD you can stand up with?

floppy
Explorer
"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

Is that 2 screens ?

ThreeDeeVision
Superstar
"floppy" wrote:
"A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second."

Is that 2 screens ?


Unless you only have one eye, I think that would mean two screens 😉
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