03-05-2015 01:14 PM
03-05-2015 05:23 PM
03-05-2015 07:12 PM
"Gritten" wrote:
From a consumer/community perspective it really looks like the focus has shifted completely to mobile VR.
03-05-2015 07:50 PM
03-05-2015 08:41 PM
03-05-2015 08:48 PM
03-05-2015 09:01 PM
"Snappahead" wrote:
From the man himself:
https://www.reddit.com/r/oculus/comment ... ?context=3
Seems pretty clear to me.
03-05-2015 09:40 PM
"Sharpfish" wrote:"Snappahead" wrote:
From the man himself:
https://www.reddit.com/r/oculus/comment ... ?context=3
Seems pretty clear to me.
You reckon? it sounds like the same thing he's been saying... forever. Doesn't address anything at all given the deeper take on their mobile focus and it's (negative) knock on effects to PC VR (in general - not just the CV1 but the 'console port' syndrome and 'lowest common denominator' factors).
Soundbites from Palmer don't carry the same weight they once did I'm afraid. It's time for the guy to talk in full not in vague denials and reassurances.
03-05-2015 09:51 PM
03-05-2015 09:56 PM
"Twitchmonkey" wrote:
I think they've dropped the ball on marketing and communication, we won't know if they've dropped the ball on the CV1 until it's 2016 and they still haven't released anything. Even then, though they will lose out on a lot of potential customers they could still release something great eventually. I certainly think it's presumptuous to say they won't release something great for PC, they're a pretty big company with a fair amount of resources, I don't see why they can't do mobile and PC well, especially given how similar the technologies are. I just wish they would give us an update, because right now it's seeming like a release is a long way away.