03-09-2016 09:31 PM
03-10-2016 05:54 AM
"thief6666" wrote:
3) sound - Spatial sound I know it will be standard on Rift and most likely DEVS will be obligated to support it. And integrated unified headphones will allow DEVS to get their sound effects to be 100% optimized.
I found no word regarding spatial sound on Vive! anyone found something?
03-10-2016 06:03 AM
"vizionvr" wrote:"thief6666" wrote:
3) sound - Spatial sound I know it will be standard on Rift and most likely DEVS will be obligated to support it. And integrated unified headphones will allow DEVS to get their sound effects to be 100% optimized.
I found no word regarding spatial sound on Vive! anyone found something?
Spatial audio is implemented in the game, not the hardware. A pair of stereo headphones is all you need. Oculus is pushing their headphones due to their reported audio quality. Oculus headphones don't create spatial audio, they just make it sound good. A pair of quality headphones on the Vive will be no different.
03-10-2016 06:55 AM
"standtall007" wrote:
have oculus mentioned anything that the drivers contaion anything useful for the spatial audio yet?
03-10-2016 08:26 AM
"vizionvr" wrote:
No need to apologize, especially to me. :oops: There's a lot of information flying around. I'm here just like everyone else trying to make sense of it all. 🙂