03-23-2015 09:25 AM
03-23-2015 09:28 AM
03-23-2015 10:54 AM
03-23-2015 11:11 AM
03-23-2015 11:23 AM
"Chivas" wrote:
I was amazed at the sky is falling types. Any reasonable person would think that Oculus would have done some interesting updates to their prototypes in the last six or seven months since the Crescent Bay prototype release. According to the Vive demo developer, Valve was scrambling to get their prototype ready for GDC, and now releasing a consumer version by the end of the year doesn't give them a lot of time before their final specs have to be set. Oculus will have had well over a year to improve on the Crescent Bay prototype even if they manage to release the CV1 close to the end of 2015.
03-24-2015 04:00 AM
03-24-2015 04:50 AM
03-24-2015 05:20 AM
"kevinw729" wrote:
Q1 2016 still seems the safest bet - with a Limited consumer testing program Q4 2015 to use as a media magnet.
03-24-2015 05:20 AM
03-24-2015 05:23 AM