12-17-2024 08:20 AM
The inspiration for my future VR game came from an advertisement for a mobile zombie game, where waves of zombies charge at the player, and explosive barrels move around, allowing you to obtain various weapons to quickly eliminate enemies.
The mechanics of this game seemed simple to implement, so I began creating the first sketches. My initial task was to find suitable enemy models.
Enemies:
I decided not to deviate from the style of the game that inspired me and chose zombies as standard opponents.
Location:
After selecting the enemies, I needed to determine their placement location. Inspired by the first Far Cry with its stunning tropical island landscapes and mutants, I decided to create something similar. To achieve this, I used Unity's landscape creation tools. I found suitable sand textures, palm tree models, water, various props for the environment, and caves from which the zombies would emerge. I combined everything into a cohesive composition of a sunny beach.
Weapon:
The first weapon that will be available to the player is a pistol. It has a low rate of fire, which depends on the number of clicks, but a small spread, I did this so that the player would not have difficulty destroying opponents at the beginning.
Next, I decided to add an automatic weapon that fires when the firing button is pressed, but this type of weapon has a disadvantage - it has a large spread of bullets and a certain rate of fire, depending on the selected model.
The last ultimate weapon, I added a machine gun that shoots very fast and with very little spread.
Gameplay:
The main task at each level of the game is the destruction of all opponents. The player will be assisted by barrels of weapons, as well as barrels with various bonuses that set fire to or freeze opponents. I also decided to add barrels with unusual bonuses to the game, such as a soccer ball that kills the enemy when it collides, or bombs that fall from the sky and kill zombies in a certain area.
Download the game: