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How ever did people doubt Rift could do room scale?

Dreamwriter
Rising Star
Today I mounted my single Rift camera up high, like 6 1/2 feet up, looking out at the room, and a little downward. And with just the one camera I can walk everywhere within my livingroom that my Rift cable can reach, and the headset seems always perfectly tracked, whether going towards or away from the sensor, or to the side. I tested by just walking around in Oculus Home, in the Dreamdeck demos, and New Retro Arcade Neon. I'll of course need more cameras to track hand controllers without anything being blocked, but it wasn't controllers people used to doubt, but room scale itself.
71 REPLIES 71

Anonymous
Not applicable
We really had no idea until the HMD came out. 

Dreamwriter
Rising Star
And people still doubted for months after the HMD came out

edmg
Trustee
They were Vive fanboys, and ROOMSCALE! ROOMSCALE! ROOMSCALE! was Valve's whole marketing message for the Vive. Therefore they couldn't allow themselves to believe that the Rift could do it too.

TwoHedWlf
Expert Trustee
Because to vive fanboys it's not roomscale if you don't have a big black dildo in each hand.

GtAwyFrmMyRamen
Adventurer
There still are. I literally just got told by an idiot on YouTube that the Rift can't do roomscale 5 minutes ago. And then when I disproved him his response was, "well I've had both and vive is better fuck you."

lol ok.

FourT2
Expert Protege
I have a space roughly 7x7 ft in my office and I never experienced issues with one sensor tracking in that space. Sensor positioned on the desk. 

How big is your play area? 

EliteSPA
Superstar
Is the controllers that causes oclusion.
i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz

Anonymous
Not applicable

EliteSPA said:

Is the controllers that causes oclusion.


I think even now a lot of people are worried about occlusion issues with Touch. There's also the argument that the Vive is better because Oculus recommends an extra sensor for room scale whereas HTC includes everything needed for it.

kevink808
Superstar
I'm going to have 4 sensors, so I don't think I need to worry.
Rift-S, Quest 128GB, GO 64GB.