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How is your tracking since 1.11 patch?

vanfanel
Heroic Explorer
Posted this on reddit forum but this place may give more accurate results.
52 REPLIES 52

vanfanel
Heroic Explorer
I had a working 4 sensor setup but that's basically unusable now.  3 sensor works but it is much worse than what it was before.  I'm seeing jerky hand movements every now and then and the floor slowly shifting up.

kogermax
Expert Protege
my 3 sensor setup was perfect.... but not anymore! yay patch 1.11

Zenbane
MVP
MVP
My 2 sensor setup is still the same, but I'm not going to vote yet until I perform a few more tests.

All I have done so far is use Oculus Home and complete First Contact. Going back in...

Mnem0nic
Protege
3 sensor - worse for me.. Just had the "normal" glitch hands before, but now have the added floor glitch as well as glitched hands now lol... 

JesseDeya
Expert Protege
Might be worth listing your rig, I've seen a theory that this new patch works better for people with powerful setups, but might be too taxing for mid-range systems.

CPU: i7 overclocked to 4.6GHhz
GPU: 980Ti overclocked to 1500/2000
Mobo: Asus Maximus VIII Formula
Ram: 16Gb GSkillz @ 3200 14-14-14-34
HDD: Samsung 950 Pro M.2

VRMark Scores:
Orange Room - 10717 (233.64 fps)
Blue Room - 2110 (45.99 fps)

Phil007
Protege
3 sensors, same?? 
Had very good tracking on 1.10. Just the slightly floaty right hand when facing the back sensor.
1.11 had many glitches every 10 seconds or so. Hands twitching, height glitching higher and higher. I moved the back sensor approx 30cm nearer the camera to its diagonal. This seems to have gotten me back to good tracking with the floaty hand which may be a little better. Its either the same as before or maybe slightly better (placebo could be in play).

Watercooled:
Gigabyte z170 gaming 7
i7 6700K @ 4.7
1080 gtx  @ 2126mhz 
32Gb @3200
2x samsung 950 pro m.2 raid 0

JesseDeya
Expert Protege
Hmm, do comments need approving if they have links? Cos I just edited a post that was already on the site to add a link to benchmark scores in and it dissappeared (and said awaiting approval). Then I re-wrote it, with links, and same thing.

EDIT: Clearly yes. Note to self, don't bother with links unless you want to wait forever.

Here is the post with no active links:

Weird, my earlier comment disappeared completely from this thread. I think @Phil007  saw it because he replied in the same format I did (with system specs). Weird.

Anyway, here is the gist of what I said:

I think it might be worth putting system specs in these comments as I have seen mention that possibly the 1.11 patch works better on high-end rigs but might be too demanding for mid-range rigs. My tracking has improved dramatically with 2 sensors since the patch.

Watercooled:
CPU: i7 6700K @ 4.6
Mobo: Asus Maximus VIII Formula (Z170)
GPU: 980ti @ 1500/2000
RAM: 16GB GSkillz @3200 14-14-14-32
HDD: Samsung 950 Pro m.2

VRMark Scores:
Orange Room - 10717 (233.64 fps) w w w .3dmark.com/vrm/17799714?
Blue Room -  2110 (45.99 fps) w w w .3dmark.com/vrm/17799812?

Applecorp
Rising Star
Haven't had the patch yet, UK.   😛

Arock387
Heroic Explorer
My biggest issue is my height keeps changing.  I start fine then seem to grow in Arizona Sunshine to the point where I need to duck to go through doors and if I accidently drop a clip than I cannot pick it up. 

Also when going through the sensor setup and during the guardian boarders the sensors begin to jump around the room.  Its kind of funny to watch.  But sucks because its kind of fking the whole system up