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How is your tracking since 1.11 patch?

vanfanel
Heroic Explorer
Posted this on reddit forum but this place may give more accurate results.
52 REPLIES 52

ngyeah
Honored Guest
Seems like jitter is less and more stable tracking on 1.11 and 2 sensors BUT suddenly got the increased height and my whole guardian system shifted over which I had never had before the update, had to redo to get it back to normal, hoping it doesn't happen again ........

Fazz
Honored Visionary
Another poll on Reddit with more votes then there is here. By the looks of things the patch has made things worse for more people.

https://strawpoll.com/fc7aw32

vanfanel
Heroic Explorer

lovethis said:

Another poll on Reddit with more votes then there is here. By the looks of things the patch has made things worse for more people.

https://strawpoll.com/fc7aw32


Yeah, that's the poll I created there but I think the poll here is more accurate as strawpolls can be easily manipulated.

will84
Expert Protege
Too true, must have got Stevie Wonder testing the patch I think.

Anonymous
Not applicable

Nacaryus said:

i just have this micro jumps during the tracking, and sometimes when i turn surroundings have displacements, like you have a table left of you and when you turn left the image just goes forth and back


The displacements you are talking about occur because you havent found your sweet spot.They occur when the
HMD sits a tiny bit too high or too low on your face.Find your sweet spot and the distortions disappear.

hoochyuk
Heroic Explorer
4 sensors tracking fine still have to reset now and then  but I'm fine with that but I sink into ground gradually  untill in onward I can't run as appear crouched but tracking is sweet

SkScotchegg
Expert Trustee
After reading this entire thread, what do you guys reckon needs to happen going forward, do we need sensors more like the Vive? for CV2? What do you think Oculus should do in the future to make sensor problems a thing of the past?
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Fazz
Honored Visionary


4 sensors tracking fine still have to reset now and then  but I'm fine with that but I sink into ground gradually  untill in onward I can't run as appear crouched but tracking is sweet


So everything is fine except you have to reset now and then and also sink into the ground? How is this fine for 4 sensors if both these things keep occurring?

vanfanel
Heroic Explorer

lovethis said:



4 sensors tracking fine still have to reset now and then  but I'm fine with that but I sink into ground gradually  untill in onward I can't run as appear crouched but tracking is sweet


So everything is fine except you have to reset now and then and also sink into the ground? How is this fine for 4 sensors if both these things keep occurring?


Yes, this should be categorized as worse.  Issue one was occuring with both revisions but issue 2 (sinking) is new.  Not to mention issue 2 is more serious as you need to redo the config to fix it.

Mnem0nic
Protege


After reading this entire thread, what do you guys reckon needs to happen going forward, do we need sensors more like the Vive? for CV2? What do you think Oculus should do in the future to make sensor problems a thing of the past?


Well going forward > HOTFIX the last update 😄  

Further into future I see inside-out tracking & wireless HMDs being the norm, most prob consumer ready in less than 3 years :D,, No sensors needed..