03-30-2019 01:57 AM
04-10-2019 09:31 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-10-2019 12:29 PM
04-10-2019 12:33 PM
04-10-2019 03:55 PM
ShocksOculus said:
Damn, I had mine this past weekend on CList for $250 (3 sensors, gunstock, some accessories), and got a few hits but they flaked out.I think I'mma hold onto my CV1 until the Rift-S drops; that way I can directly compare the two and sell off the cv1 afterwards (if I keep the S)
04-10-2019 04:45 PM
Wildt said:
But it's REALLY an easy fix in the software if Oculus cared. Just implement a registry value that overrides the sensor readout, and I could 1-click swap between the IPDs of my family members.
04-10-2019 05:27 PM
CrashFu said:
ShocksOculus said:
Damn, I had mine this past weekend on CList for $250 (3 sensors, gunstock, some accessories), and got a few hits but they flaked out.I think I'mma hold onto my CV1 until the Rift-S drops; that way I can directly compare the two and sell off the cv1 afterwards (if I keep the S)
You sure about that? People are only paying so much for CV1s because they've convinced themselves that Rift-S is going to be garbage; After it comes out and blows away everyone's expectations, you might have a hard time getting a good price for the old model. :wink:
04-10-2019 11:19 PM
kojack said:
Wildt said:
But it's REALLY an easy fix in the software if Oculus cared. Just implement a registry value that overrides the sensor readout, and I could 1-click swap between the IPDs of my family members.Another thing I want to say I can fix in software, but then people will expect me to actually finish the project and release it.(Hmm, I guess it could also be used to set software IPD outside of the hardware IPD range, so people with extreme IPD values at least get right world scale but not the sweet spot)
04-11-2019 12:22 PM
04-11-2019 03:42 PM
ShocksOculus said:
Damn, I had mine this past weekend on CList for $250 (3 sensors, gunstock, some accessories), and got a few hits but they flaked out.I think I'mma hold onto my CV1 until the Rift-S drops; that way I can directly compare the two and sell off the cv1 afterwards (if I keep the S)
04-12-2019 12:47 AM
Star-lizard said:
I wouldn't count the rift s out just yet
Had similar problems before discovering super sampling on the Rift some years ago B)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"