05-09-2016 07:49 AM
05-09-2016 11:01 AM
05-09-2016 11:52 AM
CardinalStorm said:
sbushman18 said:
Yeah. For me it was always going to be the rift because of the size/weight issues...
Yep, the lighter, more comfortable, i.e. more enjoyable to wear for longer periods of time, HMD - along with the best available IQ - was the reason I opted for the Rift. Although I'm only bothered about P3D, ED, ETS, PCARS, etc, so my choice was an easy one.
05-09-2016 11:53 AM
sbushman18 said:
I've always been a fan of 3D, and i'm one of the few who loves watching 3D movies even at home, but it's clear the effect is somewhat a novelty where depth seems to only go back several feet. in other words, objects far in the backgrouns appear to be maybe 4-5 feet within the 3D frame. The depth is there, and awesome, but it's very compressed and un-natural.
05-09-2016 12:52 PM
Ricktor_Black said:so everything in a scene of Avatar is fully 3d because that is how it was filmed
05-09-2016 06:56 PM
sbushman18 said:
I've always been a fan of 3D, and i'm one of the few who loves watching 3D movies even at home, but it's clear the effect is somewhat a novelty where depth seems to only go back several feet. in other words, objects far in the backgrouns appear to be maybe 4-5 feet within the 3D frame. The depth is there, and awesome, but it's very compressed and un-natural.
I was just wondering if the rift manages to simulate real-world depth rather than this compressed approximation. For instance, If you look at at road stretching out in front of you, do it feel like it goes hundreds of feet into the distance, or is the vanishing point much closer than in reality?
Seems immersion will be limited if the illusion of depth is limited.
Still waiting to try VR. My Rift ships July 17-27! 😞
05-10-2016 02:21 PM
05-11-2016 05:10 AM
05-13-2016 12:41 PM
05-13-2016 12:46 PM
05-13-2016 01:34 PM