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How real is the perspective of depth in the rift?

Category5x
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I've always been a fan of 3D, and i'm one of the few who loves watching 3D movies even at home, but it's clear the effect is somewhat a novelty where depth seems to only go back several feet.  in other words, objects far in the backgrouns appear to be maybe 4-5 feet within the 3D frame.  The depth is there, and awesome, but it's very compressed and un-natural.

I was just wondering if the rift manages to simulate real-world depth rather than this compressed approximation.  For instance, If you look at at road stretching out in front of you, do it feel like it goes hundreds of feet into the distance, or is the vanishing point much closer than in reality?

Seems immersion will be limited if the illusion of depth is limited.

Still waiting to try VR.  My Rift ships July 17-27!  😞
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wickfut
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edmg said:

Yes. I don't have my Rift yet, but the Lab mountain scene looks pretty realistic in my Vive, allowing for the limited resolution of the headset displays. I spent a while one day just sitting on the edge of the mountain and looking out over the valley beyond.


get the Doll City demo, but instead of going into the start demo side scroller bit, climb up the levels until you go through the tech demo door. Carry on through the scenes until you reach the room with the giant dancers (think Bronze statue man in Jason and Argonauts).
In that room you can platform hop higher and higher until you're about 200-300ft (about waist height on the largest dancers). When you reach the top , look down and see if you can bring yourself to step off the ledge :smile: