05-09-2016 07:49 AM
05-09-2016 08:07 AM
05-09-2016 08:15 AM
05-09-2016 08:47 AM
05-09-2016 09:05 AM
CharlieHobbes said:
The only exception being when you use an injector like VorpX which just isn't quite as good as native support.
05-09-2016 09:44 AM
Map63Vette said:
A lot of it has to do with the content more than the hardware too. I've seen 3D videos where the fish-eye effect is pretty pronounced and the edges of your perception have some funky depth or distortion (full disclosure, this isn't on any fom of Rift hardware, just a Gear VR and Google Cardboard experience). 360 degree videos seem to have less of this distortion effect than 180 degree videos though. As with anything, the adage "garbage in, garbage out" is always true. A crap game/video/picture will be a bad thing regardless of how high quality of a display you view it on.
My issue with 3D in the past has always been that there wasn't any depth to objects, but rather "layers" of 2D. The Nintendo 3DS tends to be an example of this. There is one plane where everything is at a set depth, then another behind that where everything is the same depth, etc. You don't get "progressive depth" on a single object. The latest wave of VR seems to do a much better job with this than the "3D" of the past.
I am looking forward to my Rift though as I hear the clarity is noticeable better than the other devices I've been using.
05-09-2016 09:52 AM
05-09-2016 09:58 AM
05-09-2016 10:25 AM
05-09-2016 10:36 AM