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How the FB deal opens a huge opportunity...for competitors &

edulinares
Honored Guest
...and SONY.

I just made a post on a brazilian forum that I'd like to share here:

This aquisition will eventually lead Oculus to take undesirable routes. Just as it's hapenning to Whatsapp, initially the impact won't be felt, but in time, Facebook will have to find ways to monetize it and integrate it to it's services.

To me, Oculus turned into a time bomb. It will come up as a pioneer on the VR space (deservedly so). But it has planted a seed that will sow sour fruits in the future. It has just opened up a huge gap on the VR space, which is simply VR for gamers who don't fancy Facebook. As much as Facebook brings along billions of users, it also attracts lots of non-conformists (in lack of a better word). And that space already has it's biggest player revealed:



If Sony plays it's cards right, it's in for a huge bite on the market for gamers who feel excluded from Oculus priorities. Sony already had a big win in the same game, welcoming the gamer public who felt abandoned by Microsoft, when it let the message spread that it was prioritizing the home TV and sports crowd over the gamers who were promoting all the hype over it's XBOX-One console. The result was that Microsoft wanted to appeal to a broader audience, and lost sight of the very people who brought them to the spotlight of home entertainment.

Gamers are the main drivers of the recent wave of enthusiasm for VR. Palmer started Oculus as a gamer enthusiast himself. Now he allowed Oculus to sell itself to a company that strikes bad particularly with the gaming community.

If Oculus displeases the gamers, they will migrate to whatever similar thing there is, with a GAMER approach. And Sony will be there with arms wide open. This is a fine line for Oculus to walk, because if it looses gamers, all it will have left are the BILLION facebook users that are now getting to know Oculus, right? Yeah, kind of. The thing is, this public is very likely to have a "meh" attitude about VR. Gamers are the real target to turn VR into a commercial success. VR may have LOTS of potential in many different fronts. But it won't hit all of them at once. It needs the gamers to buy it while it is still bluky, expensive, limited, impractical. It needs the people who impulse buy it to enhance their games. It needs them to drive itself forward. Facebook buying Oculus is an instant turn-off for gamers. It is a headline that doesn't sound good for that audience. Oculus will have a lot of work to do if it wants to convince the gamers that this is still abou them. If they don't do it, Sony probably will.
9 REPLIES 9

JohnyX
Honored Guest
Oh admit it.. you just don't like the possibility of having advertisement pop up every 15 minutes on your Facebookulus Lite edition. Do not worry you can upgrade to add free Facebookulus Pro at mere $15 per month. :twisted:

edulinares
Honored Guest
"JohnyX" wrote:
Oh admit it.. you just don't like the possibility of having advertisement pop up every 15 minutes on your Facebookulus Lite edition. Do not worry you can upgrade to add free Facebookulus Pro at mere $15 per month. :twisted:

No bro, I'm just a childish hater who cannot see things for what they are 😉

RAWMAN13
Honored Guest
Oculus will have a lot of work to do if it wants to convince the gamers that this is still about them.


With all due respect and I do mean that, your coming off as pretty selfish.

Yes VR has always been a gamer niche but its potential to impact everything in our everyday lives is limitless.
VR is coming out of the gamer community as we speak and will influence EVERYTHING. Im sure you can think of a million non-gaming VR applications without even breaking a sweat.

Even though the playing field is about to expand very quickly, that doesn't mean that it still wont be an absolutely amazing gaming experience. We will all benefit from this merger. Of course profit will be at the front of Marks mind but the way you make profit is buy selling your product. You sell your product by making something that the public wants.

I think the reason for all the flack is that gamers see themselves as kinda outcast and "anti-mainstream" and Facebook is now seen as the embodiment of "mainstream". I agree that FB has brought a lot of undesirable things into the world ie status updates, wasted hours on end and worst of all the advent of the "selfie" :roll: . But FB has also done some pretty amazing things with connecting the world that before would have been thought impossible.

I for one welcome FB (and all their money 😉 )

Keep your face to the sunshine..that way you will never see the shadows
~Helen Keller

raidho36
Explorer
Well if you want to talk about ads, there won't be pop-up ads. That would be downright disruptive and hackers will find the way to permanently disable this feature in a week tops. VR adblock FTW!

The way facebook is going to make money on ads is by creating a VR app that would aggregate a lot of useful things so that you would rather use this FBVR app than anything else. It could be really large like all in one - news, social, app launcher, chat room, movie player, etc. And they will display ads in it. Then there's gonna be apps that fetch in-game ads through FB API, which will also net FB some ads money. It's fair to say that this kind of ads will be limited to farmville-like games, obviously iRacing or DotA won't have it. But they won't go for in-game pop-up ads.

edulinares
Honored Guest
"RAWMAN13" wrote:
Oculus will have a lot of work to do if it wants to convince the gamers that this is still about them.


With all due respect and I do mean that, your coming off as pretty selfish.

Yes VR has always been a gamer niche but its potential to impact everything in our everyday lives is limitless.
VR is coming out of the gamer community as we speak and will influence EVERYTHING. Im sure you can think of a million non-gaming VR applications without even breaking a sweat.

Even though the playing field is about to expand very quickly, that doesn't mean that it still wont be an absolutely amazing gaming experience. We will all benefit from this merger. Of course profit will be at the front of Marks mind but the way you make profit is buy selling your product. You sell your product by making something that the public wants.

I think the reason for all the flack is that gamers see themselves as kinda outcast and "anti-mainstream" and Facebook is now seen as the embodiment of "mainstream". I agree that FB has brought a lot of undesirable things into the world ie status updates, wasted hours on end and worst of all the advent of the "selfie" :roll: . But FB has also done some pretty amazing things with connecting the world that before would have been thought impossible.

I for one welcome FB (and all their money 😉 )

Keep your face to the sunshine..that way you will never see the shadows
~Helen Keller


This is not about me being selfish. It's putting the facts together. Oculus knew that it's public would 'dislike' the news (ha!). Sony capitalized on the same situation by stealing significant marketshare from Xbox-One. They, or someone, might do this again. Gamers are often unreasonable and immature, you gotta play by their weakness and strenghts. Oculus knew this was coming. They'll have to deal with it, better than Microsoft or EA did, for example.

That's all I'm saying, really. As for VR's real reach, I never really liked Palmers megalomaniac claims. He's just excited to see his thing taking off. He also has to hype the possibilities, he is (was) the head of the company, ant still is the face of Oculus, and VR today. But I have my feet on the ground on this one. I don't believe VR will CHANGE THE WORLD, REVOLUTIONIZE EVERYTHING. It does have a list of potential uses, but those are limited to a certain degree. Anything beyond that is dreaming or selling the dream. On the real world, things will be slower.

As for Facebook, how does it connect everyone in the world? It is the internet who does that. Facebook is just a page, where lots of people post on.

kingtut
Honored Guest
For everyone looking at the Sony option as an alternative, could I please draw your attention to US patent 20110274409 [1]. This is a patent for a system which will amongst other things, pause a game to show you adverts. This is exactly what people are scared of. And who filed the patent....

Sony. [2]



[1] http://goo.gl/MC9iym
[2] http://www.forbes.com/sites/insertcoin/2012/05/29/sony-files-patent-that-would-pause-games-to-show-a...

SnazzyD
Honored Guest
Sony patented it...and hasn't used it. You do realize there are things such as pre-emptive patenting, right?
Now if FB had gotten this patented first....

Oh and btw, what is the name of that other company FB just acquired...the one that tracks eye movement? No wonder Oculus is shipping their DK2 and CV1 with a camera and suggests a seated experience...

Sorry to see it end this way - when you do a deal with the devil, you usually end up in hell... :evil:

mrYoda
Honored Guest
We haven't seen that tech in use yet as far as I know and if they decided to bring it on board to screw up your experiences I believe they'd still provide you the option to pay your way out. FB is more like cancer, you don't know where its hooks really lie.

With this announcement I believe more in Sony to deliver the VR environment the community has been waiting for. Screw oculus. Not giving my money even if they get the superior hardware.

kingtut
Honored Guest
"SnazzyD" wrote:
Sony patented it...and hasn't used it. You do realize there are things such as pre-emptive patenting, right?
Now if FB had gotten this patented first....

Very true. My points were that Sony has actively looked into the idea, and spent money designing, documenting, and patenting it, whereas FB haven't. And FB would likely need to pay Sony in order to use the patent.

"SnazzyD" wrote:
Oh and btw, what is the name of that other company FB just acquired...the one that tracks eye movement? No wonder Oculus is shipping their DK2 and CV1 with a camera and suggests a seated experience...

That's a good point - I'd forgotten about that acquisition. Of course, the camera in DK2 doesn't and cannot do anything like this, and seated is irrelevant. But still, eye feedback is an interesting idea which others have previously raised on the forum, and of itself wouldn't be that bad a thing, depending on use.