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I'm out!

CaptainProton73
Honored Guest
So I bought the DK1 and then the DK2, stopped using the DK2 due to the hassle of getting it to work with my setup. GTX970 16gb ram i7 cpu@4.6ghz

Thought that I would wait for the CV1 and then I saw the price today......then I saw the same thing as last time....getting stitched on shipping! I sell a lot of items abroad and also buy a lot of items and the shipping can not be an oversight!

The price is too high so I will not be buying the official release version and will wate for the Vive. Originally when I heard the Vive was going to be around this price i thought that Oculus would sort itself out by CV1 and I would buy that.

Nope, it is just too expensive now, way too expensive.

Good luck with it all though.
46 REPLIES 46

nightauditor198
Adventurer
If you think the vive is going to be cheaper, then you might be dissappointed again.

Anonymous
Not applicable
More details on the HTC Vive were released yesterday. It has the same resolution and the same framerate. (That does not necessarily mean it's the same display.)

Regarding pricing:
According to HTC Connected Products Marketing Executive Director Jeff Gattis, the HTC Vive will target the “high end” of the consumer market and aims to deliver a “premium VR experience” which inevitably means a higher price point for early adopters. However, with pricing not announced for the Oculus Rift or PlayStation VR, we can’t yet speculate as to how much it may cost.
So like nightauditor1981 said, I would not expect it to be cheaper than the Rift.

Ashles
Protege
Oh the drama from all these 'VR Enthusiasts' who now 'refuse' to buy the first commerical VR Headset because it's maybe 100, 150 dollars more than they really wanted it to be...

A) I bet you buy it anyway
B) If you don't... then don't. Oculus will sell enough to not really care whether you do or not. And anyway...
C) See A)

(As the other posters mention - if you're waiting for Vive to be the cheap option... you'll probably not be buying VR in 2016)
"Into every life a little fantasy must fall..."

snappahead
Expert Protege
I'm not sure where this optimism about the Vive price is coming from, but I suspect that the outcry from it's retail price will be just as negative as the Rift's. I'm also really interested in the Vive and am hoping for a competitive price, but if the Rift is anything to go by, I can't imagine how a complete VR system that's using a very comparable design is going to be the same price (some are even hoping for cheaper!) If it's true that oculus is selling at cost, I can't see HTC undercutting them.
i7 3820 16 gigs of Ram GTX 780ti

Sharpfish
Heroic Explorer
It's not because of the price it's because the price is out of line with the contents. What's not to get?

I'll gladly pay $600 - even $1000 for a VR solution with PROPER input and a good HMD.

Sadly CV1 is not shipping that way is it? and with touch delayed it may as well not exist cos no dev will support it for many years.

Meanwhile over on Vive (which may indeed cost more but oh how more wisely and sanely invested your dollars will be with valve) you'll get AMAZING tracking and CLASS LEADING input as standard. No add ons needed, not down the line expense and best of all NO SETTING A PRECEDENT for shitty gamepad controlled VR which , trust me, soon wears off (the novelty). VR isn't really VR till we can interact properly with it, and as they saw fit NOT to finish/include touch with CV1 I conclude CV1 is not proper VR.

THe actual specs of the HMD vs the Vive are secondary, they will be both be a bit less than what we really want for a year or so but at least Vive has input from day one, so if they charge $200 more so be it!

What is annoying is how oculus have pulled this figure out of their ass, no way does CV1 without touch cost that much to produce. NO FRIGGING WAY. so now they've set a high 'low bar' for cost which means Vive will cost more now too (cos of input/tracking stations) so thanks for that facebook you greedy b*stards)

and you sheep lapping up this crap under the guise of oculus fanboys should be ashamed of your sycophantic support of these anti consumer practices. It's not big, clever, cool or pro to support shit prices for shit hardware. They didn't deliver what they promised and are charging twice as much as they promised, call us whingers? well I call you stupid!
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

Sharpfish
Heroic Explorer
"Ashles" wrote:
Oh the drama from all these 'VR Enthusiasts' who now 'refuse' to buy the first commerical VR Headset because it's maybe 100, 150 dollars more than they really wanted it to be...


only those more idiotic than those that pre-ordered CV1 expect vive to be cheaper, it doesn't have to be cheaper to be better value. YOU do the math!


A) I bet you buy it anyway


I *bet* I don't. Unless I have a lobotomy between now and release date.

B) If you don't... then don't. Oculus will sell enough to not really care whether you do or not. And anyway...


Cool, so long as oculus are happy then sheep are happy yes? and if VR gets damaged in the short term that's also cool? if gamepad becomes standard input for vr that's also cool? if they shift hundreds of thousands LESS units than they could have if priced fairly meaning devs can't sell as many games, or even bother making them that's cool is it? WOW - hope you enjoy owning your unsupported and over priced/under specced HMD without proper VR control cos you'll be alone with for a long time while the sane people enjoy Vive and PSVR.

(As the other posters mention - if you're waiting for Vive to be the cheap option... you'll probably not be buying VR in 2016)


Not waiting for vive to be cheaper, am waiting for vive to be a PROPER solution (regardless of cost), without vive wands or touch it just isn't VR, don't kid yourself. We've all been there and got bored in DK2 without proper input. I don't want any more of that style of VR on CV1 without touch. ANd touch is now essentially a niche product that will not be mass supported or bought. Nice one oculus.

But so long as you are happy eh? so long as you see no problems?

There's a pile of sand over there why not go bury your head in it and wait for the real people to sort VR out.

(I admit Oculus were the ones to kick start and sort out much of what we needed, and Palmer *IS* the modern godfather of VR but oculus as a company has changed and they no longer have great VR at heart - Palmer should leave and go form a better VR company or join Valve)
EX DK2/VIVE/PSVR/CV1/Q2/PSVR2 | Currently Quest Pro (PCVR) | VR developer
RTX 3080 FE / 12900k / Windows 11 Pro

Ashles
Protege
"Sharpfish" wrote:
and you sheep lapping up this crap under the guise of oculus fanboys should be ashamed of your sycophantic support of these anti consumer practices. It's not big, clever, cool or pro to support shit prices for shit hardware. They didn't deliver what they promised and are charging twice as much as they promised, call us whingers? well I call you stupid!

This reaction is getting kind of ludicrously out of proportion now.
"Into every life a little fantasy must fall..."

nightauditor198
Adventurer
"Sharpfish" wrote:

Meanwhile over on Vive (which may indeed cost more but oh how more wisely and sanely invested your dollars will be with valve) you'll get AMAZING tracking and CLASS LEADING input as standard. No add ons needed, not down the line expense and best of all NO SETTING A PRECEDENT for shitty gamepad controlled VR which , trust me, soon wears off (the novelty). VR isn't really VR till we can interact properly with it, and as they saw fit NOT to finish/include touch with CV1 I conclude CV1 is not proper VR.


You have no idea what the vive will cost or how ecactly the Input will work. If they stay with the controllers that we have seen, then I would say that oculus even has an advantadge with the touch controllers.

I expect touch to sell between 200 and 300 bucks, and the vive between 750 and 900. If that is true then oculus would still be cheaper than the vive.

smilertoo
Protege
It's incredible the number of people who think those who say its too dear are whining children, they're missing the main point that if it doesn't get a big user base the games will dry up quickly. We're going to see the initial burst of games that were made over the last year on the expectation we'd all be using VR this summer, then when they realise the user base is tiny the next wave of games will be put on hold.