05-11-2023 03:34 AM
Been thinking about this a lot recently and wondered if anybody else has too, or is using their hands in VR a lot. I LOVE navigating the menus in the Quest using my hands. I LOVE how Meta has made it so you can keep the controllers in your hands and still use your fingers.
I think if you're using peripherals - a steering wheel, a HOTAS or tennis racquet then again - great. Also, VR for training - a technician going through the manual steps they have to take to fix a machine.
But of course there's one issue - haptic feedback - you can't have that without a controller, or gloves (or something else?). How is this going to be solved and what's the ultimate goal for hand tracking?
05-11-2023 08:21 PM
It can be handy (pun intended) at times, but I prefer controllers for serious use. Probably the most I use it for is fully turning off the headset without picking up a controller. 🙂
I prefer Leap Motion hand tracking, it has better tracking, plus an IR spotlight to light up your hands better for the cameras.
05-12-2023 01:42 AM
OK so I think you're saying Leap Motion hand tracking is good/better than Quest 2 right now?
Does this mean you would play games using Leap Motion?
I'm hoping the Quest 3 has the depth sensor and takes tracking to a new level for the Quest. It's very much needed if you're wanting to do day-to-day work in VR.
05-12-2023 02:21 AM
Leap Motion is better than Quest for hand tracking, but I still wouldn't want to do general gaming with it (if any games supported it, which very few PCVR ones do). Except maybe interacting with a sim cockpit (where I have HOTAS as well).
I still have my Leap bracket stuck to the front of my Rift CV1, but I very rarely put the Leap in it.