12-23-2016 07:04 PM
Solved! Go to Solution.
12-23-2016 08:15 PM
12-23-2016 08:15 PM
12-23-2016 11:14 PM
12-24-2016 12:42 AM
12-24-2016 08:06 AM
12-25-2016 01:14 AM
Cyril said:
The argument I heard, is that under a certain age the child vision is still under development and an (excess) use of VR could negatively impact that development : The CV1 has limited FOV and no eye tracking, so the kind of vision it provides is unnatural.
I don't remember the exact age and amount of usage restrictions, but I would definitely look more into it for providing more then a one time demonstration to a child.
12-25-2016 06:07 AM
When medical studies were carried out back in the 90's it was suggested that a maximum of 5-minutes was too long for the issue of "developing eyesight" of the younger user. A factor why we in the DOE sector felt comfortable to just have the 13-year old restriction (as with Nintendo, Microsoft, and other consumer hardware devs).
snowdog said:
But even then I'd say that small sessions of 10-15 minutes and a long break won't do any harm.
12-23-2016 07:27 PM
12-23-2016 08:15 PM
12-23-2016 08:15 PM
12-23-2016 10:19 PM
12-23-2016 11:14 PM
12-23-2016 11:27 PM
12-24-2016 12:42 AM
12-24-2016 05:08 AM
Listen, son! You have to know that the usage of cardboard can lead you into the use of far more immersive HMDs like Vive or Rift. Be aware of the drug dealers, kid! Or you will end up like this:
Protocol7 said:
Show them just enough to turn them into future VR enthusiasts, then tell them they must wait a few years. For legal reasons.
12-24-2016 08:06 AM