10-27-2023 04:13 PM - edited 10-27-2023 04:25 PM
See title.
I'm genuinely curious, because, if it is, I really would have taken the game below ported to Quest 3 in first person as our "new" Ghostbusters VR game over what we ultimately got:
https://www.youtube.com/watch?v=APr7p4eHdJ4
Seriously, it looks better pretty much across the board. The only thing that looks better about the new Ghostbusters game for Quest is that the ghost trap looks easier to deploy and recall.
10-30-2023 10:30 AM
I think every device has their cons and pros! However, personally there is no way in comparing a VR device and a console. Yes they both are for playing games however, way different generations of technology.
10-30-2023 12:58 PM - edited 11-01-2023 03:58 AM
I'm literally talking about the ultimate graphical capabilities between the two: CPU speeds, RAM, how many polygons they can push, etc. Because, if the Quest 3 is a big enough jump up in almost every area, it's not unreasonable to expect a lot more from Quest 3 developers than what we've been seeing for the most part, and certainly stuff at least matching the Wii, or even the GC before it, which also had some pretty great looking games. This new Ghostbusters game on Quest by comparison just doesn't look great in most aspects as far as I'm concerned.
10-30-2023 01:42 PM - edited 10-30-2023 01:45 PM
Yeah I'm gonna have to disagree with @AliceinVRworld . You can literally compare the processing power of these devices. But there are some core differences that make the comparisons a bit less valid.
Wii: 12 gigaflops (floating operations per second)
Quest 2 (Adreno 650): 12,000 gigaflops (1000 times as fast as the Wii in raw computing power)
Quest 3 (Adreno 730): 24,000 gigaflops (2000 times as fast as the Wii in raw computing power)
What isn't as fair to compare is the (massive) difference in resolution between 480p (Wii) and roughly 4K (Quest 2, Quest Pro, Quest 3). But let's do it anyway to be pedantic.
480p = 640x480 = 307200 pixels per frame aka 0.3Mpx
Quest 2 = 1920 x 1832 x 2 = 7034880 pixels per frame aka 7.0Mpx (23.3 times the resolution of the Wii)
Quest 3 = 2064 x 2208 x 2 = 9114624 pixels per frame aka 9.1Mpx (30 times the resolution of the Wii)
So now we need to do flops per resolution... but the Quest devices don't always render at full resolution (especially not when used standalone). Can you see where I'm going with this?
10-30-2023 01:51 PM - edited 10-30-2023 02:02 PM
To finish this calculation off, let's consider the following:
Wii: 40,000 FLOPS per Pixel of output resolution
Quest 2: 1,710,000 FLOPS per Pixel of output resolution (40x more than the Wii)
Quest 3: 2,640,000 FLOPS per Pixel of Output resolution (66x more than the Wii)
This is the most fair comparison that I can possibly give. It should show you that the Wii is a massively weaker device than the Quest headsets.
However, you need to consider that games released on the Wii were unable to be patched, and were required to be fairly highly optimized, because the hardware itself was pretty weak. Comparatively, software for the Quest headsets doesn't come with the same level of strictness in optimization or performance requirements from the Publisher (Meta), and software can be patched to improve over time.
10-30-2023 02:44 PM
I think @inceptional is making a point about Ghostbusters not being the most impressive game out there. The take way for me is just that some games are better than others.
If they've been developed primarily for the Quest and especially if they're enhanced it for Quest 3, then it'll likely be good. Just depends on the developers priorities and their projected returns on any given platform vs developer outlay. This one is a Sony title isn't it? so it's likely they may have spent a little more time polishing it for that platform... doesn't look like there'll be Quest 3 enhancements like texture, lighting or shadow effects, but Quest gets the extra MR mini-game thrown in.
I think this game is for the younger audience so that probably also affects where the priorities are for this title.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
10-30-2023 08:35 PM
I'm gonna go out on a limb here and say LOL. It blows the wii out of the park. It's stronger than the Switch and THAT blows the Wii out of the park.
Why are you choosing the Wii as a metric reference point?
10-31-2023 04:47 AM
@Comic_Book_Guy I was answering the question in the OP.
The question was inspired by the graphical fidelity in a recent Ghostbusters release for Quest, as compared to a Ghostbusters game for the Wii. Both have motion controls, both have similar mechanics.
But yes, the Quest is much more powerful than the Wii (or the Switch as you mentioned) and is primarily limited by heat dissipation, and then by maximum safe power consumption (reportedly 27W from the wall, indeterminate from the internal battery).