07-21-2014 06:32 AM
07-21-2014 06:46 AM
07-21-2014 07:00 AM
07-21-2014 07:05 AM
07-21-2014 07:14 AM
07-21-2014 07:19 AM
"aiwaldmeister" wrote:
Just take a look at this project. They even did stereoscopic 3d and head-tracking with cameras...
https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=10256
07-21-2014 07:22 AM
"jweaver" wrote:
Good info.. Cheers all.. For my applicaiton there is an added complication.. It would need to support video fed in via an analogue source.. And this would have to be some kind of capture card...
Perhaps something as simple as this...
http://www.ebay.co.uk/itm/NEW-USB-2-0-VHS-TAPE-TO-PC-DVD-CONVERTER-AUDIO-VIDEO-CAPTURE-CARD-ADAPTER-...
07-21-2014 07:24 AM
"mrjazz" wrote:"aiwaldmeister" wrote:
Just take a look at this project. They even did stereoscopic 3d and head-tracking with cameras...
https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=10256
The problem with these projects is, they look nice on YouTube, but if you put on the Rift yourself, you will get nausea immediately, because the framerate is low, the cameras are not synchronized and especially the head tracking sucks as they typically neither compensate for the camera-to-display latency nor use the official Oculus SDK for a best quality experience.
07-21-2014 07:39 AM
"jweaver" wrote:
For the record, Lag or Framerate is not an issue for my application.. The OR would be exactly the same as my current goggles, but would have a much better FOV.
07-25-2014 11:53 PM