11-06-2015 10:57 AM
11-06-2015 11:12 AM
"Dark_Fread" wrote:
Hi,
I got a DK2 a few months ago and I am no developer. However, as CV1 release gets closer and closer, I think there are still some problems that really need to be fixed ASAP. We won't be talking here about hardware limitations (that cannot, and/or won't be fixed in a near future) but about software ones.
Multiple screens setups :
I use both my monitor and my TV as my PC displays. But since I got the DK2, and by carefully browsing the forum, I didn't dare yet to plug my TV back into my computer. I don't think a multi-screen setup is that unusual, especially for OR DK users who obviously are video games enthusiasts... It should be fixed and made stable once for all.
Performances issues and "partnerships" :
I think Oculus Team strongly need to start talking more with and promote VR to GPU and laptop manufacturers, and graphic engines maintainers. We have seen a few optimizations in video drivers recently but a lot of issues remains, especially judder. I experience this myself with quite a large numbers of applications : it's not a framerate related problem. It must have something to do with either the video driver or the engine or the way the demo have been written. Or even both. Obviously it's not the direct fault of the Oculus Team (as many demos also run without judder, I don't think we can blame the OR runtime). But still, it is mainly up to them to make things change faster.
The lack of laptop support is also pretty disappointing.
DK2 now has a pretty strong player base (considering it's a prototype) who is able to show it to other players (as I did). Cleaning things up to provide a smooth experience in every aspects should now be the priority.
No, I don't have reliable, accurate recipes, nor the means, to do that. Nevertheless, I am not owned by Facebook.
Runtime updates :
If we consider the way runtime updates have been released, we are now only one version prior to 1.0. Maybe it is time to release hotfixes and small patches to progress between big updates, instead of throwing major versions every 2-3 months. An auto-updater (which could let the choice to upgrade OR NOT, of course) could also be very convenient.
11-06-2015 11:51 AM
11-06-2015 12:52 PM
"ejz6837" wrote:
Regarding judder I think that ATW will take care of the last traces of it that exist on DK2, if judder remains it will be due to DK2's inferior tracking and camera system. Assuming that DK2 even gets the 1.0 runtime of course. You have to remember that we are lucky to even be getting the latest releases for DK2, it's already an antiquated system. Most of the driver work will now be ensuring that CV1 is judder free.
11-06-2015 01:54 PM
"benplace" wrote:
Inferior tracking as opposed to whom?
11-06-2015 03:47 PM
11-06-2015 04:07 PM
"cybereality" wrote:
@benplace: I don't know whether to love you, or to bust you up! (re: that avatar)
11-06-2015 04:25 PM
"enzedda" wrote:"cybereality" wrote:
@benplace: I don't know whether to love you, or to bust you up! (re: that avatar)
I think it's most appropriate.
Both fanboys. Both think that the DK2 is basically perfect.
Both take very little notice of serious faults ,or deny them.
Both seem to really believe that each update is fantastic.
Basically both are excuse providers only and both have closed eyes to real problems that the Oculus has right now.
A very appropriate avatar indeed.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
11-09-2015 01:50 AM
11-09-2015 04:21 AM
"enzedda" wrote:"cybereality" wrote:
@benplace: I don't know whether to love you, or to bust you up! (re: that avatar)
I think it's most appropriate.
Both fanboys. Both think that the DK2 is basically perfect.
Both take very little notice of serious faults ,or deny them.
Both seem to really believe that each update is fantastic.
Basically both are excuse providers only and both have closed eyes to real problems that the Oculus has right now.
A very appropriate avatar indeed.