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Learning vr game dev and I finally understand why so many games are quest only

hodoknaru
Honored Guest

With all the new features on the quest, openxr does not conviene enough to release new versions to keep up. There is just a far larger incentive to use ovr rather than wait 2 years for openxr to support it. I use basic hmd and motion controller from openxr but ovr has transitioned to using that as well so it isn't like there is any other option. I love openxr but it needs to get up and get going already.
Also the controllers have all had the SAME GRIP since the rift s and the rift's grip is only slightly different so I only make 1 grip profile for 5 different headsets.

I hate exclusive platform games I really do but when the hardware side of things are so incompatible and wonky it makes it hard to want to develop both a pcvr version and a quest version when quest just freaking works.

2 REPLIES 2

g1arcas
Honored Guest
With all the new features on the quest, openxr does not conviene enough to release new versions to keep up. There is just a far larger incentive to use ovr rather than wait 2 years for openxr to support it. I use basic hmd and motion controller from openxr but ovr has transitioned to using that as well so it isn't like there is any other option. I love openxr but it needs to get up and get going already.
Also the controllers have all had the SAME GRIP since the rift s and the rift's grip is only slightly different so I only make 1 grip profile for 5 different headsets.
 
I hate exclusive platform games I really do but when the hardware side of things are so incompatible and wonky it makes it hard to want to develop both a pcvr version and a quest version when quest just freaking works.

 

kojack
MVP
MVP

I merged both identical threads together.

Is one of these real? Both are copy/pastes of a reddit thread: https://www.reddit.com/r/virtualreality/comments/18n5h3z/learning_vr_game_dev_and_i_finally_understa...

 

Anyway, I'll take PCVR dev with Oculus SDK for Rifts over Quest any day. The only thing I prefer about Quests compared to Rifts for development is the Quest 2 & 3 headstrap means I can hold the headset to my face for quick tests without putting it fully on.

 

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2