06-17-2015 11:37 PM
06-17-2015 11:53 PM
06-18-2015 12:08 AM
"gabrielinc" wrote:
Why should a simple IR tracking device cost 120-170$? Still, I don't see your point. Even if your speculated numbers would be true the Rift would be 100$ cheaper than the Vive. Why is this unfair? Okay, the tracking system from HTC is a bit better but Oculus Touch seems to be better than Vive's in return.
06-18-2015 12:40 AM
"AlexWake" wrote:
Vive controllers is better in my opinion (because of tracking system) and they are in the box with the headset. Oculus Touch lost tracking sometimes.. (E3 reviews).
06-18-2015 12:53 AM
"AlexWake" wrote:"gabrielinc" wrote:
FOV is better.
.
06-18-2015 01:18 AM
"bigmike20vt" wrote:"AlexWake" wrote:"gabrielinc" wrote:
FOV is better.
.
I keep reading this.
does anyone have a source? i thought they essentially used the same screens
06-18-2015 01:31 AM
"AlexWake" wrote:
For example Elite Dangerous or Eve: Valkyrie which are dark space games it doesn't really bother me. However when the image is very bright which is often the case in Edge of Nowhere then the feeling of looking through goggles becomes more apparent. After a few minutes though you adjust and it no longer bothers you.
Link
People who tested Vive could not see any black borders.
06-18-2015 02:56 AM
P.S.: How couldn't people using Vive see any black borders? Would this not only be possible with 180 degrees field of view? There has to be some kind of limitation as well.
06-18-2015 03:07 AM
06-18-2015 03:36 AM