02-27-2022 06:00 PM
I'm really disappointed that I wasted $400 on a Rift S just for it to become a paper-weight since I don't want to use Windows on my computer. I have no clue why a multi-billion dollar company can't afford to support more than one operating system.
I'm by no means expecting perfect support with no performance issues or hiccups on the less popular OS's, but having the headset be COMPLETELY UNUSABLE is not at all excusable. Just let me use the headset, and I'll do the optimizing myself. It's pretty embarrassing that Valve, a company valued at $8 billion, can comfortably support Linux and Windows almost flawlessly on their headsets, but Oculus, which is owned by Meta, a company valued at $572 billion can only support Windows.
I understand the tone may seem harsh, but as someone who spent $400 dollars on the thing, I should have the right to use it on whatever computer I see fit even with less than desirable performance.
02-28-2022 07:31 AM
I couldn't understand this either. I think it has a lot to do with the audience they target on Facebook, Windows/Mac/phones.
A multi boot to an alternate Linux environment option would be very useful here.
Linux has Steam, and it should also have Oculus!
02-28-2022 09:54 AM
The biggest userbase for PC gaming is Windows and it's not as if Oculus / Meta can even get Windows 11 support working at the moment. How many Linux distributions would they have to support?
03-01-2022 06:46 PM
All of them!
I don’t care what that means…
I highly doubt they couldn’t if they wanted to, and I highly suspect that them ignoring the latter is completely intentional, for whatever completely transparent interior motive they may have with this metaverse agenda.
Oh well, I see it coming either way, in shiny colors, within the next few years.
03-01-2022 06:54 PM
With the advent of Windows 11, Linux support has increased ten fold in importance. I wont move to 11 under any circumstances. But I do doubt that Oculus will ever expend any effort towards this, so I think we are SOL.
04-14-2022 07:02 PM
Probably a dumb question, but has anyone tried Wine or Bottles to get it connected? I imagine that it just won't detect the headset, but it might be worth a shot just in case. Still seems weird that it's not a bigger priority given the grants for projects like Godot to work on XR capabilities given how many Linux users that engine has.
05-16-2022 01:23 AM - last edited on 06-21-2022 08:17 AM by iMight404
have you considered just using windows for games? You're digging yourself a hole in the ground by continuing to use Linux. I get it, windows sucks, but you're much more limited with what you can do on Linux. Do with this information what you will, but I can't see support for Linux coming any time soon. Alternatively, you can choose to do without PCVR until support arrives, whenever that may be.
05-16-2022 02:20 AM
Agreed. It's not as though the Rift was sold under the pretence of supporting linux. Spending that much money and just assuming it will support everything you want it to is pretty entitled.
If i bought a car and assumed it would run on plutonium, I doubt I'd get much sympathy when I complained.
05-16-2022 02:35 AM
“It's not as though the Rift was sold under the pretence of supporting linux.”
exactly, it was not. especially not the rift s.
05-26-2022 11:54 PM
This thread is even more pertinent now that SteamOS is gaining momentum... if all my steam games - dating right back to the 1990s titles that aren't even payable in Windows! - now exist in Linux, then literally oculus support is the only thing I need Windows for.
Rather than debating and defending the fact that oculus is only in Windows, why not ask.. why wouldn't it support Linux? VR has always been a niche community, so supporting a niche (but expanding) OS doesn't seem unreasonable