When running the AvatarSample project in Unreal, in order to get the lipsync of the avatar to trigger, I have to speak really loudly. I see that `SilenceDetectionThresholdCVar->Set(0.0f)` in the code, so I don't know what is wrong.
When using my avatar in Oculus Home, the lipsync works fine so I know it is not a problem with my microphone.