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Location Based Virtual Reality Provides Growth Opportunity for VR

kevinw729
Honored Visionary
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The most compelling VR content available is still largely out of reach for most consumers – the high-end headsets needed for access have not been widely adopted, yet. Content accessible via the likes of Oculus Go, Vive Focus or Google Daydream has its purpose, but the quality of experience is limited by the technical specs of current mobile devices. The premium VR market, on the other hand, is still held back by cost of headsets.
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http://rewind.co/news/location-based-virtual-reality-provides-growth-opportunity-vr/

I think there are a lot of issues with the conclusions of this "hastily" written article - trying to play catch-up reporting on a sector brings some errors into the mix - but at least its a start.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
2 REPLIES 2

Zenbane
MVP
MVP
Good stuff. I saw this recently, regarding a Beat Saber Tournament making waves at VR Arcades:

Over 120 arcades have signed on to participate in Virtual Athletics League’s upcoming International Beat Saber Tournament.

That's pretty awesome. And Beat Saber is easily one of my favorite games. I'm currently competing with community members on this forum lol

kevinw729
Honored Visionary
I am not sure of those of our newer posters on this forum will be aware that The VOID platform uses Oculus CV1 units modified to be hosed in their "Rapture" helmets:

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https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959