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Micro-LED and VR

RonsonPL
Heroic Explorer
Hi

Micro-LEDs seems very promising for VR.
First, few good things:
https://www.microled-info.com/digitimes-micro-leds-low-aperture-ratio-makes-them-competitive-smart-d...
Micro-LEDs have several advantages over other displays - high brightness, quick response time and the ability to create flexible and transparent displays (this is also true for OLEDs).

https://www.microled-info.com/samsung-accelerate-its-plans-develop-micro-led-based-tvs
It has it all. No burn-in issue, high brightness, super fast response for low persistence, no issues we struggle with on current OLED VR displays, high res and even (at some point) low production cost. 

But there is also dark side to it:

1. Pixel fill ratio

However a major advantage for Micro LEDs is that the aperture ratio is only 10%, which means that there is a lot of empty space in a micro-LED display.This empty space can be used to embed different sensors - right into the display.

Can it be a serious issue in terms of SDE? 

2. Costs aren't there at the moment
:
https://www.microled-info.com/playnitride-aims-start-trial-production-micro-led-displays-end-2017

In PlayNitride's R&D setup, it takes about 10 seconds to transfer and place 200,000 LEDs - which means that a 5" panel will take only 10 minutes to produce. However the cost for a single smartphone panel could reach about $300 - much higher than the cost of even the highest-end flexible OLED

3. Forecasts about micro-LED market size
https://www.microled-info.com/yano-research-sees-micro-led-market-growing-7-million-2017-45-billion-...
 
Just a few millions $ in next two years and just 100-300M for the whole year revenue of the whole micro-LED industry at around 2020 is not that good if we remember what Carmack said (dedicated display production line costs a hundred or even more millions) 
Let's discuss here everything that comes along the way. Maybe someone here has knowledge to shed some more light on the topic.

My thoughs: - 300$ per panel is not a problem for VR arcades and if 8K 200°FOV flawless displays, capable of ultra-high refresh rates can be seen in action, it might move some things forward in VR world. - if there's so much space between the pixels, and they still say about VR application, does it mean they know a way to go around it? I am wondering - what if someone put a tiny glass-like bubbles on top of it to spread the light? If the pixels can be really bright, the loss should not be a problem, but I know nothing about optics beside  knowing "Frensels are bad" ;] I wonder if it's possible since those pixels are really, really tiny. Probably not. So, can micro-LEDs be the perfect VR display or not?
Not an Oculus hater, but not a fan anymore. Still lots of respect for the team-Carmack, Abrash. Oculus is driven by big corporation principles now. That brings painful effects already, more to come in the future. This is not the Oculus I once cheered for.
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