08-08-2020 09:56 AM
As first reported by German publication MIXED (German), VDC Fellbach measured the tracking systems on Oculus Rift S, Oculus Quest, Windows Mixed Reality, Valve’s SteamVR (aka Lighthouse) tracking, and HTC Vive Cosmos. Ostensibly as a sort of control, the study also included the industrial-grade tracking cameras from ART, which routinely outperformed even the rock-solid external SteamVR laser-based tracking system.
The objective was to quantify each system’s input accuracy, measured in millimeters, which was done by attaching each controller to a robot arm with an adaptor. A 3D-printed head model was used to hold the target headset while the robot arm moved the VR controllers 50 times between two points on the X-axis, set 500 millimeters (~20 inches) apart, or about an arm’s distance away.
The robotic arm, which was connected to the laptop via LAN, was controlled by an in-house software using a modified variant of OpenVR. This allowed the testers to not only reliably know the actual position of the controller, but also the reported position of the controller, capturing data in the X, Y and Z-axis during each headset’s trial.
Source: https://www.roadtovr.com/htc-vive-cosmos-accuracy-test-controller/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 10:12 AM
08-08-2020 10:48 AM
08-08-2020 11:03 AM
08-08-2020 12:29 PM
pyroth309 said:
I think I figured it out, Position 2 was 500mm away and ran the same tests it seems. So looks like WMR accuracy has more problems at distance at least on Z axis anyway.I've used all of these systems tested except Rift-S and cosmos as well as the CV1 which isn't represented. Hands down Lighthouse felt the best to me when I used it when Index came out. Not only in accuracy but in volume. No matter where I had my hands the tracking was rock solid. But I only used it for 2 weeks.I've used WMR for over a year and never ran into a situation where I felt like accuracy was a problem. Tracking volume on the other hand....
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 12:30 PM
snowdog said:
Very cool, am surprised that the Quest has better tracking than the Rift S in some cases given the extra camera that the Rift S has.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 12:37 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 01:50 PM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
08-08-2020 02:03 PM
DaftnDirect said:
So those results are average deviation in mm? I haven't read the full thing so sorry if I've missed something.
I'm with pyroth in thinking all are very good. A fraction of a mm (if that's what it is) wouldn't be perceivable would it? unless you're interacting with something in the real world that's either very small (a mm across maybe) or requires very precise placement tolerances. I guess ART caters for industry that needs that level of accuracy.
If you're interacting with something in a virtual world, your virtual self wouldn't ever be aware of being even 5 or 10mm out of place as your virtual hands would be in whatever position are represented... involuntary movements caused by inaccuracy would be bad though and occlusion of course.
Hand tracking, as we have with the beta implementation on Quest is another thing altogether I think. Having tested VRtuos where you use the app to play or lean the piano using a real keyboard, accuracy is everything and by my reckoning the tips of your fingers can be 25mm out of place no matter how good you calibrate which is coincidentally just enough to have you play an adjacent key to the one you meant to!
Very good test though.
08-08-2020 02:05 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"