08-08-2020 09:56 AM
As first reported by German publication MIXED (German), VDC Fellbach measured the tracking systems on Oculus Rift S, Oculus Quest, Windows Mixed Reality, Valve’s SteamVR (aka Lighthouse) tracking, and HTC Vive Cosmos. Ostensibly as a sort of control, the study also included the industrial-grade tracking cameras from ART, which routinely outperformed even the rock-solid external SteamVR laser-based tracking system.
The objective was to quantify each system’s input accuracy, measured in millimeters, which was done by attaching each controller to a robot arm with an adaptor. A 3D-printed head model was used to hold the target headset while the robot arm moved the VR controllers 50 times between two points on the X-axis, set 500 millimeters (~20 inches) apart, or about an arm’s distance away.
The robotic arm, which was connected to the laptop via LAN, was controlled by an in-house software using a modified variant of OpenVR. This allowed the testers to not only reliably know the actual position of the controller, but also the reported position of the controller, capturing data in the X, Y and Z-axis during each headset’s trial.
Source: https://www.roadtovr.com/htc-vive-cosmos-accuracy-test-controller/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 02:09 PM
RuneSR2 said:
Yes, and results from Cosmos sometimes were more than 5 mm off and easy to detect consciously.
I wonder how much tracking accuracy is impacted when you got low fps or am doing very fast movements. I don't think the investigation tried to check tracking accuracy like 360 degrees around a fixed hmd, which may have provided much greater differences and "blind spots".
The original article has many more results, I might read it tomorrow.
08-08-2020 02:16 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-08-2020 06:51 PM
08-08-2020 11:27 PM
SkScotchegg said:
My first post back on these forums in maybe a year!! I was on a secret mission to find the best VR headset in the world! lol
I think I finally found it! HP Reverb G2! This headset sounds amazing.
Anyways, I just wanted to add to this thread that you can use The Index tracking and knuckle controllers with the HP G2.
I really want that setup! The best headset in the world with the best tracking and controllers! I can't wait but I think it will cost over £1000 in the UK which is expensive but I guess it's got to be done!
Nice thread anyways, it's a shame about Rift S tracking, CV1 was amazing.
I've been out of the VR loop for a long time. Is there any news of CV2 yet?
08-09-2020 02:17 AM
Lighthouse is inside out for controllers and headset (people still don't understand this, they think external box means outside in)
08-09-2020 10:08 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-09-2020 11:11 AM
RuneSR2 said:
I think most of us find it easy to see violet and yellow, but red and green are harder...
Of course the above results do not measure frequency and volume - I was struck by a few comments to the RoadToVR article, thus the above results may just be considered the tip of the iceberg..."TBH, the reason I play beatsaber on my Index is because of the tracking volume. I find that when I get really into things, my hands leave the tracking volume of the oculus quest quite frequently. It's much less about tracking quality and more about volume and consistency."
"I own the Index and the Quest. There is a huge huge different between the two during Beat Saber and other games. Index is so much more accurate when moving fast and slow. Especially when moving fast because the Quest will lose tracking frequently for short moments."
https://www.roadtovr.com/htc-vive-cosmos-accuracy-test-controller/