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Moscow startup eyes global expansion with free-roam VR experiences

kevinw729
Honored Visionary
https://youtu.be/MfqeA1QQO2M
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
3 REPLIES 3

Shadowmask72
Honored Visionary
Haha nice. I'm sure there has to be an element of trust involved here. Looking at the girl swinging the sword (41 secs) could be painful if she accidentally hits one of the co-op partners instead of a zombie. I wonder how they counter this possible event happening aside from telling people to not swing blindly or hit fellow team mates before they gear up. I guess the sword is also quite weighty seeing as they are opting for realism here. 

The video reminded me of a cross between Paintball and The Crystal Maze for some reason. Although some parts looked a bit fake  at 30 secs especially.

Anyhow, on reflection I can't see this in its current form being too mass market or even something at a theme park simply because the numbers passing through wouldn't be cost effective even with 4 people every 15 minutes. Compare that to the numbers of people on regular attractions. However, I am no expert and only guessing here. I would imagine there's quite a bit of set up time (gearing up) before you would begin to actually play hence the likening to Paintball.  That said, the idea is sound and if you can have a more jump in and play experience for a quick turnover of players then sure it would be pretty cool. But...paintball has been around for a long time and is well established so there's no reason why this idea can't take off.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

CrashFu
Consultant
I totally misread Moscow as @molokow  for a second and I was like, "Way to go, froggie!"

But this looks really cool. The future of LARP, I daresay.

I wonder what their contingency is for when one of those sensor things gets knocked off of someone?  DID they program a contingency, like having that limb just stop being tracked if it gets more than X distance from the body, or would someone end up with their virtual leg stretching halfway across the room?

Would this venue have technicians just lurking around behind the player-groups, waiting to run in and retrieve detached sensors or fix tangled equipment (or apply first-aid when someone accidentally throws their gun into someone else's head?)
It's hard being the voice of reason when you're surrounded by unreasonable people.

kevinw729
Honored Visionary
Yeah, the need to have overseers and technicians is a constant. One of our clients runs the Zero Latency system and they have about three techs for a group of four (loader, game wrangler, overseer).

This Moscow example of "free-roaming" (arena-scale) VR entertainment is a bit of an issue, as it seems they will run into some issues in the way they have implemented their system.

But there is a incredible number of arena-scale Out-of-Home entertainment platforms being announced from the Alien experience from 20th Century, to the Turner Transformers attraction, and many in-between.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959