02-21-2014 07:28 PM
04-01-2014 11:41 AM
"tzuvela" wrote:
Can we just say that the simulation is done poorly then?
Some people get sick driving in the back seat of a car, but most people are OK.
Good VR with motion simulator should have the same effects as driving a real car (or plane, space ship, etc.)
"tzuvela" wrote:
True, but there are communities working on this problem as we speak.
Also I'd be happy to hear your input once I start building my simulator.
"tzuvela" wrote:
I believe is 6dof required for good VR experience and commercial products are not accessible to regular users.
" alexroudos" wrote:
Without the simulator everyone(including me) wanted to throw up sooner or later. With the sim no one felt like throwing up. The added motion helped our brains in a great way 🙂
04-01-2014 02:29 PM
04-01-2014 03:24 PM
"kevinw729" wrote:
Glad to offer it. I will wait and see what the home-brew community can do with simulation, though to be honest I prefer to entrust my butt to professionally built systems.
A good "motion" VR experience is still difficult to define till we get some DK2's and start official evaluation on the production prototype. A good motion platform can emulate 6DoF and 4DoF without needing to be too expansive.
We in the DOE sector are making good motion platforms available to a wide user base - most of the most popular systems such as the Cruden platform seen in many theme parks.
04-03-2014 09:02 AM
"Morpheox" wrote:
Nobody have though of adding a computer-controlled fan? it would add a huge improvement in realism, almost as much as aceleration simulation, and much cheaper.
04-03-2014 09:08 AM
04-14-2014 11:41 AM
"bongodriver" wrote:
Actually the simple sensation of light air blowing on the face is a very powerful trick to give the sensation of movement, it is used in professional flight simulators.