I am making a serious FPS game for safety training for fire scenarios. The problem is that many people complain of motion sickness. Most FPS games on the Oculus store classify as intense in motion sickness. However, Technolust classifies as moderate. When I played Technolust I had very little motion sickness. I did not use the comfortable options in Technolust What does Technolust do that makes it so much better for motion sickness and why don't other FPS games use this?
Here is my new method to counter motion sickness:
Don't translate and rotate at the same time
Don't rotate continuously with the controller, rotate in discrete steps of e.g. 45 degrees
Move in the direction the HMD is facing. This allows finer angle rotations
Avoid jumping unless necessary (and avoid making it necessary).
Currently I use the Unity Oculus Utilities which defaults to using the Xbox bumpers for rotating discretely either left or right.
Let me give an example. If I am walking forward and I want to turn around. I don't turn around while walking. I stop walking, then click a bumper twice and then start walking again. This seems to really help with the motion sickness. If I just wanted to turn e.g. 30 degrees I would look in that direction and keep walking. I have not tested this on other people yet but it works well for me. The main thing I can tell that Technolust does is move in the direction the HMD is facing.
Do you have other suggestions to reduce motion sickness. I don't expect it to get as comfortable as e.g. Chronos or a teleport game. My main goal is to reduce it from intense to moderate.