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My doubts about the future of VR

jweaver
Heroic Explorer
Last night I finally got around to trying a few demos.. But after 1 hour, I had to stop as 'nausea' kicked in. I have never suffered travel sickness, in my life, but this hit me hard.. The feeling was overwhelming and I just had to stop.

However, as well as the nausea, I also found that I became clumsy.. I lacked the same spacial awarness that I had before, and found myself bumping into things.. Knocking thing over and spilling stuff.

And finally, this morning, the 3rd side effect has come to light.. Looking at my monitor just looks odd.. I can't seem to focus on it...


I fear that VR is going to have a rough ride in the public domain.. Its all well and good people wanting this technology, but would they be happy with the side effects? Will society accept a product which makes you "ill" even on a temporary basis (but who says its temporary)..

The fact that we live in a blame culture.. VR companies (such as Oculus) are going to expose themselves to liability.. What if someone crashed their car.. Or fell down the stairs? They can put all the disclaimers they want but I don't know if they can ever shed their liability... But I just have a feeling that in the coming years, the media is going to be all over the fact that "little Jimmy fell down the stairs after playing with his Virtual Reality toy" and this won't bode well for anyone involved with VR! Investors are gong to run a mile, when claims for damages come in, and horror stories appear in the media!

I don't have a good feeling about this.. But I could be wrong and am happy to be proved as such!

Jon
51 REPLIES 51

goettel
Explorer
Driving cars, smoking, drinking and eating (too much), risky and dangerous sports, love..

All these things have risk and side-effects, sometimes very serious, including physical injury and even death.

They're all very, very popular.

The defense rests. 8-)

jweaver
Heroic Explorer
"goettel" wrote:
Driving cars, smoking, drinking and eating (too much), risky and dangerous sports, love..

All these things have risk and side-effects, sometimes very serious, including physical injury and even death.

They're all very, very popular.

The defense rests. 8-)


As I said, I am happy to be proved wrong.... And your point are valid.. But I can give you a list of other minority activities that have been banned because they are "dangerous"... I am not talking about anyone 'banning' VR because its dangerous.. I am more worried about how investors are going to back something, which may initially be received with negativity from the general public...

ReT
Honored Guest
How many days have you been using your Rift for now? I found I had similar experiences in the first 2 or 3 days of demo sampling etc. Hell, I even had a headache the next day when I put my sunglasses on! I also found that I was battling to focus, use my mouse in FPS games accurately and as I mentioned in a thread I actually started out this; it made me EXTREMELY sleepy for those first 2 days.

I've had the Rift for just over 2 weeks now and I can thankfully say that, in my case at any rate, I no longer have an issues. I've played through HL2 in one sitting for a good hour and most instances of nausea I had in certain demos are no longer an issue after re-visiting those same games. Push through it and you'll find most of the things you're experiencing go away with a couple days/hours of using it 🙂

jweaver
Heroic Explorer
"ReT" wrote:
How many days have you been using your Rift for now? I found I had similar experiences in the first 2 or 3 days of demo sampling etc. Hell, I even had a headache the next day when I put my sunglasses on! I also found that I was battling to focus, use my mouse in FPS games accurately and as I mentioned in a thread I actually started out this; it made me EXTREMELY sleepy for those first 2 days.

I've had the Rift for just over 2 weeks now and I can thankfully say that, in my case at any rate, I no longer have an issues. I've played through HL2 in one sitting for a good hour and most instances of nausea I had in certain demos are no longer an issue after re-visiting those same games. Push through it and you'll find most of the things you're experiencing go away with a couple days/hours of using it 🙂


Cheers.. I am not giving up, as I still love it... But my point is that they are going to have a rough time, selling a product like to a consumer market, when side effects are known and common.

It just takes one high profile incident, for the VR world to come crashing down...

But I am a pessimist.. A doom merchant.. In my professional career I have made some infamous stark predictions such as:

1. The Internet Will never take off (Yes, I said this, after I was given a preview of the WWW back in 1990)
2. Digital Cameras will never take off (Due to the cost of memory)
3. SMS Text Messaging will never work (After receiving my first GSM and finding that Texting was less fast or reliable then putting a letter in a bottle and throwing it out to sea)

So I havn't got a great track record in this area, so feel free to ignore my rants 🙂

Jon

goettel
Explorer
"jweaver" wrote:
I am not talking about anyone 'banning' VR because its dangerous.. I am more worried about how investors are going to back something, which may initially be received with negativity from the general public...


Kickstarter & Indiegogo, we don't need (other) investors.
And the general public can just stick to general stuff. 8-)

mstdesigns
Honored Guest
The devkit is just a devkit. By no means it reflects the actual commercial version in any way, let alone the future versions of VR itself. Trust me in a few years there will be no nausea associated with VR at all. At the worst case scenario where nausea is not treated soon, oculus can suggest the use of anti-nausea pills in its box.

Old TVs in the 70s and 80s were bad for the eyesight, yet people used them. Now we have inexpensive LCD/OLED/Plasma screens that are not tiring for our eyes at all. The same thing will happen to VR.

Leonard_Powers
Protege
Can you confirm that you have just received your Rift and the first thing you did was ignore all the Warning and Advise given here to start with short 10min sessions and take plenty of breaks?
DK1 | DK2 | GearVR | CV1 Pre-Ordered "I reject your reality and substitute my own"

deice
Honored Guest
I wouldn't worry about it too much, any new technology is going to be blamed for all kinds of things. At the moment its video games, maybe next generation its VR. That would just mean VR has finally struck through 😉

About the nausea, I'm kinda glad I haven't experienced it for the most part. Though I'll admit it wasn't a smart idea to try the rollercoaster after several pints, that made me a bit queasy. As well as Museum of the Microstar, because my old DX10 display adapter rendered some of the effects as flickering black stuff, and couldn't hold up the FPS, I couldn't handle that for more than a minute. But all the other demos I have not felt strange at all, since they have been running at acceptable FPS.

mstdesigns
Honored Guest
"deice" wrote:
I wouldn't worry about it too much, any new technology is going to be blamed for all kinds of things. At the moment its video games, maybe next generation its VR. That would just mean VR has finally struck through 😉

About the nausea, I'm kinda glad I haven't experienced it for the most part. Though I'll admit it wasn't a smart idea to try the rollercoaster after several pints, that made me a bit queasy. As well as Museum of the Microstar, because my old DX10 display adapter rendered some of the effects as flickering black stuff, and couldn't hold up the FPS, I couldn't handle that for more than a minute. But all the other demos I have not felt strange at all, since they have been running at acceptable FPS.


MOTM made me instasick, the 15 minutes I was in the demo gave me 3 hours of headache :lol:
It was worth it though as the demo is awesome 🙂