08-09-2013 01:31 AM
08-09-2013 02:47 PM
"wpropst" wrote:
How prevalent do you think it was when cars were first introduced?
08-09-2013 02:54 PM
"wpropst" wrote:
vin wrote:
>"wpropst" wrote:
How prevalent do you think it was when cars were first introduced?
>
> Far less than it is now. Motion sickness comes when the eye and inner-ear disagree
> about motion that is occurring. Early car passengers were far less likely to get
> bored in a long drive and start reading the internet on their smart phone, blocking
> out their view of their surroundings, and leading to the disagreement.
Far less likely because they would be reading books and magazines. You should stick to shitting on new Oculus customers.
08-09-2013 02:58 PM
08-09-2013 03:07 PM
"wpropst" wrote:
I know your type. I visit a lot of game forums. Douche will be douche.
08-09-2013 03:11 PM
"vin" wrote:"wpropst" wrote:
I know your type. I visit a lot of game forums. Douche will be douche.
GG, have a cookie. This isn't a game forum. This is a developer forum. If a non-developer wants to come in and cry because they don't know what they spent money on, that's on them. If there are serious concerns that need to be addressed for the technology to succeed, like the prevalence of motion sickness, that's on our community to discuss and address. If you can't contribute to any of the conversations because you can do nothing but try to throw names at people, go back to Gamefaqs.
Everyone else, those who can contribute, are aware of the motion sickness problem. There have been and will be plenty of discussions about this topic for some time, because it is a problem.
08-09-2013 03:25 PM
08-09-2013 03:30 PM
"vin" wrote:
Yes, we get it, you have nothing to say, and haven't read the forum rules.
Back to the topic, though, Birdy linked to an article discussing the ramifications of 3D on the brain. I'd like to point out that it's not going to be 3D itself that causes that, as we see the world in 3D every day to no ill effect. In cases like that, it's likely going to be probably due to the optics of the system, how they produce the stereoscopic image. Most films will use a generic separation, kinda like the DevKit, rather than something tailored for each end user.
The problem of IPD correction is something that Team Oculus has mentioned in the past as being one of their considerations for the consumer release, and should be fully adjustable, which will help eliminate some of these unwanted effects.
08-09-2013 03:37 PM
"jweaver" wrote:
Last night I finally got around to trying a few demos.. But after 1 hour, I had to stop as 'nausea' kicked in. I have never suffered travel sickness, in my life, but this hit me hard.. The feeling was overwhelming and I just had to stop.
However, as well as the nausea, I also found that I became clumsy.. I lacked the same spacial awarness that I had before, and found myself bumping into things.. Knocking thing over and spilling stuff.
And finally, this morning, the 3rd side effect has come to light.. Looking at my monitor just looks odd.. I can't seem to focus on it...
I fear that VR is going to have a rough ride in the public domain.. Its all well and good people wanting this technology, but would they be happy with the side effects? Will society accept a product which makes you "ill" even on a temporary basis (but who says its temporary)..
The fact that we live in a blame culture.. VR companies (such as Oculus) are going to expose themselves to liability.. What if someone crashed their car.. Or fell down the stairs? They can put all the disclaimers they want but I don't know if they can ever shed their liability... But I just have a feeling that in the coming years, the media is going to be all over the fact that "little Jimmy fell down the stairs after playing with his Virtual Reality toy" and this won't bode well for anyone involved with VR! Investors are gong to run a mile, when claims for damages come in, and horror stories appear in the media!
I don't have a good feeling about this.. But I could be wrong and am happy to be proved as such!
Jon
08-09-2013 05:53 PM
"vin" wrote:"wpropst" wrote:
How prevalent do you think it was when cars were first introduced?
Far less than it is now. Motion sickness comes when the eye and inner-ear disagree about motion that is occurring. Early car passengers were far less likely to get bored in a long drive and start reading the internet on their smart phone, blocking out their view of their surroundings, and leading to the disagreement.
08-09-2013 06:25 PM