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NVIDIA Series 50: RTX 5090, 5080, and 5070 (Ti)

RuneSR2
Grand Champion

Nvidia launches the new Series 50 on January 30 2025, see the introduction here:

 

Press release:

https://nvidianews.nvidia.com/news/nvidia-blackwell-geforce-rtx-50-series-opens-new-world-of-ai-comp...

 

- and Nvidia promises once again great performance:

nvidia-geforce-rtx-5090-performance-chart.jpg

nvidia-dlss-4-multi-frame-generation-up-to-8x-faster-performance.jpg

 

Problem is that this performance primarily is achieved with DLSS4 - without DLSS4 support, the party is greatly reduced:

RuneSR2_0-1736280845498.jpeg

 

Very few VR games support DLSS - and if supported that's DLSS 2.0, like in MADiSON.

To me, DLSS4 is worthless - I only use VR, I never play 2D games. Also DLSS4 does not work with AMD's video cards thereby limiting adoption. 

No doubt the RTX 5090 will be faster in plain vanilla 2D or VR games than the 4090, but right now it's unknown how much. Also costing $2k, the 5090 is the most expensive card ever produced by Nvidia and targeted ordinary-ish consumers. The RTX 5080 at $1k may be the sweeter spot for many enthusiasts. 

RTX 5090 has 600 watts of power consumption, so easily the most power-hungry gpu so far - but again, we need to see the real benchmark numbers, which hopefully will arrive in a few weeks. 

Fun thing, I've been into these launches of new video card since the 3dfx Voodoo Graphics in 1996. That's close to 30 years now. My enthusiasm for new video cards has been much weakened, too high power consumption, too expensive (normally a high-end video card would be about $500),  tons of features I don't care about - and then the risk of VR compatibility issues. So never upgrade to a new video card, before Meta supports it - and that can take many months, if ever. Due to potential VR compatibility issues, I'm never an early adopter of new video cards. 2c. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

7 REPLIES 7

RuneSR2
Grand Champion

Btw, here are currently supported gpus for Link:

https://support.oculus.com/444256562873335/

I'd be very careful buying any RTX 50 Series video card, before that card is on Meta's list of supported gpus. 

Even today Series 40 seems unsupported, even if Meta says these cards are supported - seems Meta just added them as supported without changing the software to work with ASW, more info here:

https://communityforums.atmeta.com/t5/Get-Help/ASW-is-completely-broken-and-creates-artefacts-that-p...

With new and unsupported video cards, it will take time to find out if and how these may work with Link. It took years for Meta add the current limited Series 40 support. I would not be surprised if Series 50 is not officially supported before 2026 if ever. 

Seems I may be stuck with the RTX 3090 for some time to come - the RTX 3090 was the last and fastest video card to be fully supported by Meta - ASW 2.0 is fully supported too. This is of great importance when running very demanding apps and games - for example MSFS 2020, Green Hell VR - and even Aliens Rogue Incursion, where dips to 45 fps are very common or the rule. Maybe RTX 5090 will be able to run nearly all games in high-res with no need for ASW - but let's see the evidence first for that. Advanced flight sims may also need ASW due to cpu limitations. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Just some fun trying to project plain vanilla RTX 5090 performance.

TFLOPS (FP32):

RTX 3090 = 36.

RTX 4090 = 83.

RTX 5090 = 105. 

Sources: 

https://www.techpowerup.com/gpu-specs/geforce-rtx-5090.c4216

https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-versus-rtx-4090-how-does-the...

 

We know - based on 4K performance results from TechPowerUp and Guru3D: 

14022024-1.jpg

A difference from 36 tflops (RTX 3090) to 83 tflops (RTX 4090), which is a performance increase of 131%, resulted in real-world gaming performance increase of 64%. 

Based on that, an increase of 2.04 tflops was associated with 1% increase in real-world gaming performance. 

An increase of 22 tflops from RTX 4090 to 5090 this way would only predict an increase of 10% in real-world gaming performance - without the use of any DLSS. 

I bet RTX 5090 will be faster than 10% compared to RTX 4090 in non-DLSS 2D games, but interesting to see how much... 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Seems I'm not the only one worried that the jump from 83 tflops to 105 will not mean much to VR: 

https://www.reddit.com/r/virtualreality/s/3Np0sZJBm5

- but it's all speculation until we get the real benchmark numbers. Still, 4090 added nearly 50 tflops to 3090, so Nvidia adding only 20 tflops to 4090 with the 5090 does seem very limited.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

The 5070 and 5080 look great for most gamers.  Let's just hope there are plenty available.

Funny video:

Big PC, all the headsets, now using Quest 3

The RTX 5070 only has 31 tflops - compared to 83 for the RTX 4090. When it comes to non-DLSS performance, let's see if Nvidia has some impressive aces up the sleeve when launching Series 50. 

For now, I'd be very calm and not worry if I had an RTX 4090 🙂 

Even the most demanding VR game last year (=Alien: Rogue Incursion), which supports TAA, did not even support DLSS2 (which is based on TAA). So raw gpu power with no tricks whatsoever is what I'm looking for. 

I do expect Nvidia to deliver though - the time gap between Series 40 and 50 is the longest I've seen between Nvidia's flagships like forever - Nvidia has had much more time than usual to increase flagship performance in non-DLSS games.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Maybe I'm getting too old and non-critical, but I still enjoy (some of) Linus' presentations 🤗

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Current estimates seem to be that Series 50 is about 15 - 30% faster than Series 40 without any DLSS 4:

1.jpg

 https://videocardz.com/newz/nvidia-official-geforce-rtx-50-vs-rtx-40-benchmarks-15-to-33-performanc...

Even with no DLSS4, the above benchmark results were provided by Nvidia and thus may be biased. 

Again, we'll need to wait and see, but first unbiased test results may be here early next week. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"