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New developer on the fence about the rift

taisa2006
Honored Guest
Hi I'm new to developing but am very interested in the Oculus, I was wondering how user friendly is it to get games running on the rift. I'm very new to coding and modding but i guess we all need to start somewhere. I've seen games that already have mods out for the rift but is it hard to get running or is it mostly copy and paste? I would like to get a dev kit but what use is it to me if i cant get anything to run on it.
5 REPLIES 5

darren
Honored Guest
You should look into Unity. Arguably Unity is easier of the 3 supported environments: Native, Unreal, and Unity.

If you can do Unity you can do Rift. The Unity integration (at a developer level) consists of a special camera and a character controller. Those two things (I think) are the only things you have to deal with from a brick-building perspective.
"Collecting user blood samples is critical for the operation of the device. We have struggled with our ability to communicate our vision about how user blood sample collection is the future of VR gaming." - Microsoft

Knutsi
Protege
"taisa2006" wrote:
I've seen games that already have mods out for the rift but is it hard to get running or is it mostly copy and paste?

What darren said, but note that moding existing non-unity games will probably be a very hard programming task if that was what you meant.

darren
Honored Guest
Oh... Yes, I was talking about creating games.

If your interest is to mod or extend games, just keep in mind it is infinitely harder to transform something into something else (especially what it was not meant to be) than to just create what you envision to begin with via some development environment.
"Collecting user blood samples is critical for the operation of the device. We have struggled with our ability to communicate our vision about how user blood sample collection is the future of VR gaming." - Microsoft

KBK
Protege
"darren" wrote:
Oh... Yes, I was talking about creating games.

If your interest is to mod or extend games, just keep in mind it is infinitely harder to transform something into something else (especially what it was not meant to be) than to just create what you envision to begin with via some development environment.


This is true.

However, when starting out, it is probably easier to fool with someone else's code, so you can figure out how systems work.
Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?

Anonymous
Not applicable
the Unity UDK Demo aswell as the C++/DirectX SDK Demo offer a very good start as i found out for myself. u already have everything you need and u can play around with the existing code and see what happens. this way u even learn coding by doing if ur a complete beginner