06-28-2019 05:38 PM
06-29-2019 04:15 PM
You are welcome - yeah big difference with controller tracking in 1.39.
saami81 said:
dburne said:
Go to the General tab of Oculus desktop settings menu, scroll to bottom to see your version number.
saami81 said:
I just got Oculus update, but it says version 1.38 in "whats new". Is that where to check version number? Im too hangover to try VR in early morning, so i cant test it myself.
1.39 is in Public Test Channel only currently, you can participate in it's testing by signing up for the Public Test Channel in the Beta tab of same settings menu.
Best done when not hungover...
😉
Thank you very much.I got now version 1.39xxxxx. I tried Close hmd tracking with Zero Caliber and difference is huge. I could touch my headset with controller and it still tracked.
06-29-2019 04:19 PM
06-29-2019 04:27 PM
ian.stallerbrass said:
Try holding the controller up to your face and don't move it for a while, see if it still tracks, playing onward tonight, and I found tracking wasn't much better at all if you try to use a sniper fifle or any rifle drawn up looking down the sights, hand nearest HMD will freeze after a short time.
06-29-2019 04:31 PM
I tried to recreate that problem in Oculus home, but i couldnt get tracking failing even as close as possible to headset while keeping hands still for about half a minute. It is possible that it is a problem in game more than in headset itself.
ian.stallerbrass said:
Try holding the controller up to your face and don't move it for a while, see if it still tracks, playing onward tonight, and I found tracking wasn't much better at all if you try to use a sniper fifle or any rifle drawn up looking down the sights, hand nearest HMD will freeze after a short time.
06-30-2019 04:26 PM
06-30-2019 05:04 PM
Rosgillies said:
What about the white flashes?
07-01-2019 02:49 AM
07-01-2019 01:49 PM
07-01-2019 02:07 PM
Some people kept insisting on integrating CV1 sensor compat, while others were saying they'd be far better off fixing the inside-out instead. I'm glad they solved it for the most part (I would say a 'dramatic improvement' could be considered solved) instead of caving to the CV1 sensor plea.
RedRizla said:
Some people said the tracking was fine on Rift S before this fix and that you just had to adapt to inside out tracking.
07-01-2019 03:37 PM
Digikid1 said:
The update IMPROVES the tracking.....not fixes it.