cancel
Showing results for 
Search instead for 
Did you mean: 

Nvidia RTX 3050, 3060 (Ti), 3070 (Ti), 3080 (Ti) & 3090 (Ti) HAVE ARRIVED (INFO AND BENCHMARKS)

RuneSR2
Level 15
TweakTown Enlarged Image


It seems like we'll get:

The new Ampere-based GeForce RTX 3000 series cards will reportedly offer more VRAM on all cards, so we could see: 

NVIDIA GeForce RTX 3070 - 12GB 
NVIDIA GeForce RTX 3080 - 12GB 
NVIDIA GeForce RTX 3080 Ti - 16GB.


Maybe reduced power consumption due to 7nm. And maybe the best - if it's true:

NVIDIA is reportedly set to offer its next-gen GeForce RTX 3000 serieds at cheaper prices than the current-gen GeForce RTX 2000 series, which would be interesting. NVIDIA faced considerable backlash with the pricing on its GeForce RTX 2000 series, even though they still sold like hotcakes a price reduction is always welcome.


Read more: https://www.tweaktown.com/news/68455/nvidia-geforce-rtx-3080-ti-more-vram-way-faster-cheaper/index.h...

Expected - maybe - in the first half of 2020:

https://wccftech.com/nvidia-next-generation-ampere-7nm-graphics-cards-landing-1h-2020/ 

 

Some shots of RTX 3090s:

 

15022021-3

 

15022021-4

 

15022021-6

 

 

15022021-7

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

1,405 REPLIES 1,405

A dev just explained why DeepStates VR requires like 3 times more gpu and cpu power than Alyx - and confirmed that my TAA hunch was indeed correct 😉

 

"It's TAA, yes. Gives the least artifacts on edges but makes things a bit more blurry hence the sharpness control.
As alternative, turning off AA and using SS proofed to be more effective for now than offering other AA algorithms.

The Airy Freedom one is a bit more heavy yes. Mostly due to the combination of dynamic atmospheric ray effects, Tesselation for the ground with a material using more demanding layering than the others, and higher shadow quality to make the FG look more plastic. Tried a lot of things, but for now it's the best compromise between quality and performance.

Thanks again for your feedback!"

 

So the tessellation is pulling out a few teeth, lol. 

 

I'll go back tonight to enjoy the awesome scenery, maybe bringing a glass of red wine ... and a straw, lol. 

 

screen-shot-2018-01-30-at-16-23-57 (1).png

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 15

It's out:

 

 

Get it here: https://store.steampowered.com/app/1544360/LEGO_Builders_Journey/

 

Showed the trailer to my 9-year-old son - he said:

 

"Dad, Legos are boring

 

Is it VR?

 

If it's not VR I'm not gonna play it!"

 

Hmmm, what a spoiled brat, do I really have to play it .... myself?! 🤔 😬 

 

Probably gonna buy it ... I love playable RTX tech demos 

RuneSR2_0-1624465283832.png

 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"


@RuneSR2 wrote:

 

Probably gonna buy it ... I love playable RTX tech demos 

 


Hmm, I am surprised that the graphics quality on this demo is so low. The lighting and shadows are cool, but nothing revolutionary compared to what has been available for the last several years.

 

We build lots of lego models in this house. I think Lego VR is a cool concept to draft up some quick ideas, but unless you can 3D print the results, then I can see it getting boring quickly due to the lack of real-world utilization. And there is a lot that can be done with Legos in the real world to serve as utility as opposed to entertainment.

 

But yeah, cool demo. A bit "VR Cartoon" for my tastes, but still decent.

RuneSR2
Level 15

Maybe a nice overview (primarily for pancake addicts)

 

  • DLSS Coming to the following games
    • Rust - July 1st
    • Doom Eternal - June 29th
    • Lego Builders Journey - At Launch on June 22nd (Ray Tracing + DLSS)
    • Rainbow Six Siege - Now
    • The Persistence - Now
    • Necromunda: Hired Gun - Now
    • Cherbobylite - Now
    • The Ascent - July 29th
    • RDR2 - DLSS Coming Soon
    • Icarus - Coming Soon
    • Dying 1983 - Coming Soon
  • DLSS is now available in Unreal Engine 5 and coming to Unity 2021.2
  • DLSS support for Vulkan API will be available from June 22nd on Proton
    • Supporting games include Doom Eternal, No Man's sky, and Wolfenstein: Youngblood
    • Support for DLSS enhanced DirectX titles running via Proton will arrive this fall

Source: https://www.reddit.com/r/nvidia/comments/o4vfgk/nvidia_dlss_coming_to_rust_doom_eternal_lego/

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

Well, know you know how Dr Frankenstien felt. lol

 

But that does look interesting.

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR.

The Lego game actually isn't bad - at first I thought "why build on the screen, when you can do the same in the real world?". But later missions do contain content beyond just building, ok sort of...

Also - for adults - it's more an awesome game for stress reduction, lol. You kinda get a ticket back to childhood, and it an awesome RTX-ish kinda way. Can't say I don't enjoy the ray-tracing too 🙂

 

Builder's Journey has a Metascore of 80 - that's quite high for such a simple game:

 

https://www.metacritic.com/game/pc/lego-builders-journey

 

Btw, I did not update my Nvidia drivers yet to the latest driver, which contains optimizations for Builder's Journey. The game seems to work flawlessly with all graphics settings maxed out anyway - but the plasma is only 1080p in 60 Hz. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 15

Doom Eternal with RTX is now ready - a 4GB patch:

 

https://www.nvidia.com/en-us/geforce/news/doom-eternal-ray-tracing-nvidia-dlss-upgrade-available-now...

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 15

A nice vid about Lego Builder's Journey, which I am enjoying with the awesome RTX effects:

 

 

That said, Doom Eternal with all RTX and DLSS maxed has so far failed to impress me. Apart from some minor reflections, I really don't notice the RTX effects, but maybe I'm not in a great location for lights and shadows and need to play it more. But the pancake is as boring as ever, for now I prefer Lego Buider's Journey over Doom Eternal, also as RTX demo. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 15

And here's why I can't see much difference with RTX in Doom Eternal, only reflections have been added, I couldn't really care much for that:

 

 

Then there's DLSS, but using a RTX 3090 in 1920x1080 in 60 Hz, DLSS doesn't matter (I'm already getting 350 fps with all settings maxed - but before the RTX patch). Thus the RTX patch does close to nothing for me in Doom Eternal. 2c.

 

Btw, performance with RTX 3090 in Doom Eternal in 1920x1080:

RuneSR2_0-1625220777354.png

 

I guess owners of high-end Series 30 cards easily could have enjoyed full RTX lighting and shadows, at least in 1920x1080, but no, we only got some reflections 

RuneSR2_1-1625221016712.png

 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

nalex66
Volunteer Moderator
Volunteer Moderator

I would imagine most owners of high-end Series 30 cards are playing at higher settings than 1920x1080 at 60 Hz.

i7 5820K @ 4.25GHz | RTX 3080 Ti FTW3 | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2