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Nvidia RTX 3050, 3060 (Ti), 3070 (Ti), 3080 (Ti) & 3090 (Ti) HAVE ARRIVED (INFO AND BENCHMARKS)

RuneSR2
Grand Champion
TweakTown Enlarged Image


It seems like we'll get:

The new Ampere-based GeForce RTX 3000 series cards will reportedly offer more VRAM on all cards, so we could see: 

NVIDIA GeForce RTX 3070 - 12GB 
NVIDIA GeForce RTX 3080 - 12GB 
NVIDIA GeForce RTX 3080 Ti - 16GB.


Maybe reduced power consumption due to 7nm. And maybe the best - if it's true:

NVIDIA is reportedly set to offer its next-gen GeForce RTX 3000 serieds at cheaper prices than the current-gen GeForce RTX 2000 series, which would be interesting. NVIDIA faced considerable backlash with the pricing on its GeForce RTX 2000 series, even though they still sold like hotcakes a price reduction is always welcome.


Read more: https://www.tweaktown.com/news/68455/nvidia-geforce-rtx-3080-ti-more-vram-way-faster-cheaper/index.h...

Expected - maybe - in the first half of 2020:

https://wccftech.com/nvidia-next-generation-ampere-7nm-graphics-cards-landing-1h-2020/ 

 

Some shots of RTX 3090s:

 

15022021-3

 

15022021-4

 

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15022021-7

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

1,405 REPLIES 1,405

Morgrum
Expert Trustee
6pjtpkwmn7d9.gif
WAAAGH!

Anonymous
Not applicable

Techy111 said:

Bottleneck checker here = https://pc-builds.com/calculator/



Oh bugger, my CPU (6700K) is currently bottlenecking my 1080. Not by much but that's a pain in the arse. I can't afford to change my motherboard, CPU AND change my GPU. Think I'll stick with my 1080 for now.

However it now means that I'll have that grand paying off my credit card debt a bit before jumping on a Yaw VR Motion Simulator next year sometime.

Anonymous
Not applicable

It does make sense - VR is for a very limited audience, same goes for RTX, investing time and money in RTX feature for VR games may not be relevant yet.

Thus don't buy RTX for VR specific image quality enhancements, but only for the speed... And beware of the hype 😉




I find that a bit false in that - RTX had a rough start anyways with only one company really supporting it over the other two. Two, not having a long shelf life yet. Three, not having everything fine tune yet / devs still exploring all the ways to use it and get the most out of it, etc etc. So while, we didn't see it in use for VR yet - I wouldn't say VR smaller group was the problem as VR would be a good way to explore the use of it in shorter smaller titles. The problem was just that RTX it self just wasn't proper yet and still has limited uses until the software becomes more mature. 

Fazz
Honored Visionary

Techy111 said:

Bottleneck checker here = https://pc-builds.com/calculator/


At a resolution of 1080p, every CPU is gonna hinder the 2080ti. The card
is not designed to run at lower resolutions. For gaming, the 6700k
is not going to perform much different than the 8700k. Maybe a few
frames less, but not very much. I would not buy a new CPU right now, I
would go buy a 4k monitor or a 1440p/144hz monitor. When you move up in
resolution, the bottleneck moves from the CPU to the GPU. The skylake 6700k is fine for both 4k and VR because they are higher in resolution.

Techy111
MVP
MVP
I have a 4k monitor already mate. I have no issues with pancake games but am definitely not getting the full benefit of my 2080ti.
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

RuneSR2
Grand Champion

RedRizla said:


Techy111 said:

Bottleneck checker here = https://pc-builds.com/calculator/


At a resolution of 1080p, every CPU is gonna hinder the 2080ti. The card
is not designed to run at lower resolutions. For gaming, the 6700k
is not going to perform much different than the 8700k. Maybe a few
frames less, but not very much. I would not buy a new CPU right now, I
would go buy a 4k monitor or a 1440p/144hz monitor. When you move up in
resolution, the bottleneck moves from the CPU to the GPU. The skylake 6700k is fine for both 4k and VR because they are higher in resolution.


Agreed, btw - here're average results from 16 games in 720p and 768p:

i9-9900K = 105 % 
i7-9700K = 104 % 
i7-8700K = 101 %  
Ryzen 9 3900X = 100 % 
Ryzen 7 3700X = 98 % 
i7-7700K = 85 % (only tested by Anandtech, probably will result in less than 3% error margin)

Source: https://forums.oculusvr.com/community/discussion/comment/695654#Comment_695654

These are from 720p to limit any gpu interference and show real differences - in 4K there're close to no differences, because 2080 Ti is the bottleneck - like here:



A new cpu may make sense in 144 Hz Index games, only if the gpu can handle 144 fps too...

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Fazz
Honored Visionary

Techy111 said:

I have a 4k monitor already mate. I have no issues with pancake games but am definitely not getting the full benefit of my 2080ti.


That's because it's not overclocked or did you manage to get a good overclock now? You won't see a big improvement even with a 9900k at higher resolutions. Here take a look at the fps as you go up in resolution between Cpu's. Also note the 6700k is overclocked, which you should be able achieve. Mines overclocked to 4.5 GHz and has been solid at that without crashing. I did have it at 4.6 GHz, but just decided to stick with 4.5 GHz.



Techy111
MVP
MVP
Must be the silicon lottery mate. I'm stable at 4.2 the max I can get without seeing blue lol
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

TomCgcmfc
MVP
MVP
I currently have an i9 9900k, gtx1080ti, 32Gb 3000 ram.  The bottleneck calculator says I'm just under 6% bottlenecked.  I had planned to reduce this to 0.01% with a new rtx2080ti but now I think I'll wait for the rtx3080ti
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

PhoenixSpyder
Rising Star

RuneSR2 said:


RuneSR2 said:

In Death was supposed to get an update enabling certain RTX features - but did that ever happen? Any one knows of VR games supporting RTX features like ray-tracing or DLSS?

Personally I don't care for the advanced RTX features, I just want the raw speed - unless I can get advanced RTX features with no discernible performance hit B)

https://youtu.be/mH0dRnTsTvQ



Just found this:

"We are working on an update that will implement Variable Rate Shading for Nvidia RTX series GPUs. When this update goes out, you'll see a new graphic setting that allows you switch this setting on/off. That update is coming soon and we'll post on Reddit when it goes live."

https://www.reddit.com/r/InDeath/comments/9kyrk8/rtx_features/

But seems that the trail went cold 1 year ago, can't see the RTX update ever happened. Then again, it seems very few can see the difference comparing Medium and Epic in Asgard's Wrath, it may take a big jump in graphics quality with next to no performance hit before RTX-specific content is worthwhile...

According to this thread there're no VR games or apps supporting RTX specific features:

https://www.reddit.com/r/SteamVR/comments/apnts4/any_vr_games_that_use_nvidia_rtx_ray_tracing/

It does make sense - VR is for a very limited audience, same goes for RTX, investing time and money in RTX feature for VR games may not be relevant yet.

Thus don't buy RTX for VR specific image quality enhancements, but only for the speed... And beware of the hype 😉

Billedresultat for rtx vr in death




I'm currently developing a VR project with my 1080ti and even if I had RTX I probably wouldn't use the RTX features for now in VR due to VR being so dam power hungry...LOL!!! I'm trying to go for as realistic as possible with current tech...so...when I'm ready to reveal, the tech 'should' be ready for me...LOL!!!