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Nvidia VR Funhouse Demo Gameplay...impressive visual effects

Shadowmask72
Honored Visionary
Tried this and it's well...quite fun but more importantly those fancy effects look pretty sweet. Volumetric flames and I assume a version of Hairworks alongside some nifty PhysX effects.  I played this on High detail setting with smooth gameplay using a single GTX 1080 Founders Edition although the recommendation is 1080 x 2.

https://www.youtube.com/watch?v=P4kq5hd4LvU

Technical Details:

VR PhysX

The VR Funhouse is filled with destructible objects that can be manipulated by the player. By utilising our PhysX technology for VR we can give each and every object realistic physical properties enabling players to interact with them in a more realistic manner.

With this new PhysX technology the level of immersion experienced by gamers is further improved in NVIDIA VR Funhouse, and future games enhanced with this technology. Once you get your hands on VR Funhouse be sure to spend some time examining and experimenting with objects to hear and feel the effects!

NVIDIA FleX

NVIDIA FleX is our next-generation particle-based physical simulation technology, which enables the creation of incredibly advanced physics effects that interact flawlessly with other one another, even if one effect is for fluid, and the other for cloth.

In the VR Funhouse, we're using FleX's unprecedented realism and accuracy to enhance the look and feel of the environment and several of the fairground games. Most visibly, FleX is used for the Clown Painter game, where players wield two FleX-enabled paint guns in an effort to pop balloons as fast as possible. Once you're done, take a moment to play with the fluid by writing your name on the ground, or by watching how it flows and drips realistically across and down surfaces.

In allwalker Toss, FleX Soft Bodies are utilised to create a squishy squid that can be stretched and manipulated by the player, before being thrown at the target - throw too hard and the squid will bounce back, but too soft and it won't grip the target.

And finally, in Hot Shot Basketball and in the big top, FleX cloth is used for basketball nets, and curtains. These highly realistic and interactive effects combine to create immersive and lifelike physical interactions.

VRWorks Audio

NVIDIA VRWorks Audio is an innovative new technology that leverages the power of the Pascal architecture to realistically and accurately model the propagation of sound in real-time using ray tracing.

NVIDIA Flow

NVIDIA Flow augments many of our particle effects by enabling additional physical interactions. For example, the Balloon Knight game sees confetti exploding from the balloons after each is popped. As the player swings their sword to pop another balloon, the confetti reacts to the turbulent forces as the player swings and thrusts their sword.

And in the Fire Archer game, Flow is a volumetric, rendered, combustible fluid simulation, enabling fire to grow and consume the flammable targets.

NVIDIA HairWorks

NVIDIA HairWorks has added incredibly realistic hair and fur to characters and enemies in Far Cry 4 andThe Witcher 3: Wild Hunt, and now in VR Funhouse we're applying HairWorks to our colourful Whack-A-Mole and Mole Boxing targets - punch and knock them around and watch their hair move realistically.

VR SLI

To maximise performance and further reduce latency in VR Funhouse and other Virtual Reality applications, we can equip a system with 2 GPUs and have 1 render to the left eye, and the other to the right.

By offloading tasks to seperate GPUs we can maximise the amount of performance dedicated to the rendering of general visuals, ensuring a smoother, more responsive experience for VR gamers.



System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
17 REPLIES 17

mbze430
Rising Star
can it be used on the Oculus?
Ryzen 7 5800X3D | GSkill 32GB DDR4 | MSI RTX 4090 | Gigabyte Aorus X570 ITX | Samsung 980 Pro 2TB PCIe/NVMe

blood5150
Explorer

Do you need touch/vive controllers to play this?

Shadowmask72
Honored Visionary
You can controll the camera to a limited degree with regular mouse/keyboard and  anXbox One gamepad. But I assume to actually play it properly you need Touch/Wands.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Anonymous
Not applicable
yeah it's currently Vive-only... Needs touch controllers... COME ON OCULUS! Get the lead out and release the dang controllers!!!

mbze430
Rising Star
I personally wanted to try the VR SLI since I have a SLI 980TI setup.
Ryzen 7 5800X3D | GSkill 32GB DDR4 | MSI RTX 4090 | Gigabyte Aorus X570 ITX | Samsung 980 Pro 2TB PCIe/NVMe

LZoltowski
Champion
liquid effects and particles that react to vorticity of the air!?? Sign me up!
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

Map63Vette
Adventurer

mbze430 said:

I personally wanted to try the VR SLI since I have a SLI 980TI setup.


Ditto, though I only have a 970.  It seems to keep up just fine right now, but being able to effectively double its performance with SLI for VR would be handy and probably relatively cheap now.

Anonymous
Not applicable
Yea, just went through all the little games, and they are impressive. The first game where you pop the balloons on the clowns, shooting the green liquid is really cool. The way the liquid reacts to objects is very convincing, and dat hair effect...just wow!

Shadowmask72
Honored Visionary
:+1: on the lovely hair.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.